OpenGL简单的triangle_strip渲染

时间:2013-02-12 15:04:15

标签: android opengl andengine vbo

我对使用三角形网格绘制的网格和使用AndEngine绘制的line_strip有疑问。

我使用triangle_strip生成2d地形,以这种方式创建三角形

    1  3
    |\ |\
    | \| \
    0  2  4


    final int pSegmentsCount    = 51;                       
    final int pVertexCount      = ( Mesh.VERTEX_SIZE * (pSegmentsCount) );  
    final float pColor          = new Color(0f,0f,0f).getABGRPackedFloat();
    final float pSegmentWidth   = ( CAMERA_WIDTH/pSegmentsCount );

    float[] pBufferData = new float[pVertexCount];      
    mHeightOffsetCurrent = new float[pVertexCount];     
    float x = 0f,y = 0f;
    for (int i = 0;i<(pSegmentsCount);i++){
        if (i%2!=0) { //every 3rd point goes up 2-4-6 , 0-1-3-5 stays down at 0 , x increments every third point
            y = 200;
        } else {
            x = pSegmentWidth*i; //step right by segment
            y = 0;
        }
        mHeightOffsetCurrent[i] = 0; //init default offset 
        pBufferData[(i * Mesh.VERTEX_SIZE) + Mesh.VERTEX_INDEX_X] = x;
        pBufferData[(i * Mesh.VERTEX_SIZE) + Mesh.VERTEX_INDEX_Y] = y;
        pBufferData[(i * Mesh.VERTEX_SIZE) + Mesh.COLOR_INDEX] = pColor;
    }
    pBufferData[((pSegmentsCount-1) * Mesh.VERTEX_SIZE) + Mesh.VERTEX_INDEX_Y] = -300;

    final VertexBufferObjectManager VBOM = getVertexBufferObjectManager();
    final HighPerformanceMeshVertexBufferObject pMeshVBO = new HighPerformanceMeshVertexBufferObject(VBOM, pBufferData, pVertexCount, DrawType.DYNAMIC, true, Mesh.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT);
    pMesh = new Mesh(0, 0,pVertexCount,DrawMode.LINE_STRIP,pMeshVBO);

我正在改变最后一个顶点y位置以更好地说明它

这是我得到的,

line_strip enter image description here

triangle_strip enter image description here

当我将最后一个点的Y设置为0时,我仍然看到渐变到起点的线。

我做错了什么?为什么最后一个元素与第一个元素连接以及如何解决这个问题? 数组由glDrawArrays绘制。

public static final int VERTEX_INDEX_X = 0;
public static final int VERTEX_INDEX_Y = Mesh.VERTEX_INDEX_X + 1;
public static final int COLOR_INDEX = Mesh.VERTEX_INDEX_Y + 1;
public static final int VERTEX_SIZE = 2 + 1;

0 个答案:

没有答案