我对JS很新,但我想制作一个由概率控制的非常基本的RPG项目生成器。这就是我想出的。
我的itemtype部分有问题。在对itemtype进行概率滚动之后,我想在武器,配件和盔甲下随机生成一组元素。
它应该是稀有剑,罕见的工作人员,普通手套或普通胸部。
我该怎么做?
var rarityNum = Math.floor( 1 + Math.random() * 100 );
var itemNum = Math.floor( 1 + Math.random() * 100 );
var rarity;
if ( rarityNum > 75 ) { rarity = "rare "; }
else if ( rarityNum > 65 ) { rarity = "uncommon "; }
else { rarity = "common "; }
var weapons =["sword","bow","staff"];
var armors =["chest","leggings","gloves"];
var itemtype;
if ( itemNum > 51 ) { itemtype = "weapons"; }
else if ( itemNum > 40 ) { itemtype = "accessories"; }
else { itemtype = "armors"; }
document.write (rarity);
document.write (itemtype);
答案 0 :(得分:1)
var item = {
"Weapon" : ["Sword", "Bow"],
"Armor" : ["Chest", "Leggings", "Gloves", "Helmet"],
"Access" : ["Ring", "Bracelet", "Amulet"]
};
var rareness = Math.floor( 1 + Math.random() * 100 )
, item_type = Math.floor( 1 + Math.random() * 100 )
;//randoms
var rarity =
rareness > 75? "Rare" :
rareness > 65? "Uncommon" :
"Common" ;
var type =
item_type > 51? "Weapon" :
item_type > 40? "Access" :
"Armor" ;
var item_list = item[type]
, item_index = Math.round( Math.random() * (item_list.length - 1) )
;//items
document.write( rarity + " " + item_list[item_index] );