我有以下方法可以很好地测试矩形是否与圆相交。我怎么能修改它来说提供一个额外的参数,填充,这意味着矩形和圆圈需要相隔一定数量的像素?
public static boolean rectangleCircleIntersection(RectangleRegion rect, CircularRegion circle, int padding) {
int circleDistance_x = PsyMath.abs((circle.getX()+circle.getRadius()) - (rect.getX()+rect.getWidth()/2));
int circleDistance_y = PsyMath.abs((circle.getY()+circle.getRadius()) - (rect.getY()+rect.getHeight()/2));
if (circleDistance_x > (rect.getWidth()/2 + circle.getRadius())) { return false; }
if (circleDistance_y > (rect.getHeight()/2 + circle.getRadius())) { return false; }
if (circleDistance_x <= (rect.getWidth()/2)) { return true; }
if (circleDistance_y <= (rect.getHeight()/2)) { return true; }
int cornerDistance_sq = (int)Math.pow((circleDistance_x - rect.getWidth()/2),2) +
(int)Math.pow((circleDistance_y - rect.getHeight()/2),2);
return (cornerDistance_sq <= (int)Math.pow(circle.getRadius(),2));
}
这是我的尝试,但我不太自信这是正确的:
public static boolean rectangleCircleIntersection(RectangleRegion rect, CircularRegion circle, int padding) {
int circleDistance_x = PsyMath.abs((circle.getX()+circle.getRadius()) - (rect.getX()+rect.getWidth()/2));
int circleDistance_y = PsyMath.abs((circle.getY()+circle.getRadius()) - (rect.getY()+rect.getHeight()/2));
if (circleDistance_x > (rect.getWidth()/2 + circle.getRadius() + padding)) { return false; }
if (circleDistance_y > (rect.getHeight()/2 + circle.getRadius() + padding)) { return false; }
if ((circleDistance_x+padding) <= (rect.getWidth()/2)) { return true; }
if ((circleDistance_y+padding) <= (rect.getHeight()/2)) { return true; }
int cornerDistance_sq = (int)Math.pow((circleDistance_x - rect.getWidth()/2),2) +
(int)Math.pow((circleDistance_y - rect.getHeight()/2),2);
return (cornerDistance_sq <= (int)Math.pow(circle.getRadius(),2));
}
答案 0 :(得分:2)
而不是使用rect.getWidth()和rect.getHeight,您可以添加填充到宽度和高度以及新的填充尺寸。
const int PADDING = 5;
int rectHeight = rect.getHeight() + PADDING;
int rectWidth = rect.getWidth() + PADDING;
//use rectHeight and rectWidth for calculation now
编辑:要考虑左边的填充,你应该调整计算中使用的位置,
int posX = rect.getX() - PADDING/2;
int posY = rect.getY() - PADDING/2;
int rectHeight = rect.getHeight() + PADDING/2;
int rectWidth = rect.getWidth() + PADDING/2;
仅供参考,你实际上用填充物做的是在当前矩形周围创建一个更大的矩形。
答案 1 :(得分:2)
您可以安全地填充圆圈,然后检查它们是否相交。 填充矩形不太合适,因为填充矩形的角将是距离原始矩形的角的填充的sqrt(2)倍。
因此,假设上面的代码工作得很好,并且半径是一个int,那么你得到:
public static boolean rectangleCircleIntersection(RectangleRegion rect, CircularRegion circle, int padding) {
int paddedRadius = circle.getRadius() + padding;
int circleDistance_x = PsyMath.abs((circle.getX()+paddedRadius) - (rect.getX()+rect.getWidth()/2));
int circleDistance_y = PsyMath.abs((circle.getY()+paddedRadius) - (rect.getY()+rect.getHeight()/2));
if (circleDistance_x > (rect.getWidth()/2 + paddedRadius)) { return false; }
if (circleDistance_y > (rect.getHeight()/2 + paddedRadius)) { return false; }
if (circleDistance_x <= (rect.getWidth()/2)) { return true; }
if (circleDistance_y <= (rect.getHeight()/2)) { return true; }
int cornerDistance_sq = (int)Math.pow((circleDistance_x - rect.getWidth()/2),2) +
(int)Math.pow((circleDistance_y - rect.getHeight()/2),2);
return (cornerDistance_sq <= (int)Math.pow(paddedRadius,2));
}