我决定随机启动一个小型OpenGL 2D游戏,问题是,我的键盘输入无效。没有错误或任何东西,但是,我创建的小方块拒绝移动。这是我的玩家类:
public class Player {
public int x = 0;
public int y = 0;
static int walkSpeed = 2;
private InputHandler input;
public Player() {
render();
update();
}
public void update(){
input = new InputHandler();
if (input.up) y--;
if (input.down) y++;
if (input.left) x--;
if (input.right) x++;
}
public void render() {
glTranslatef(x, y, 0);
glBegin(GL_QUADS);
glVertex2i(300, 300);// upper left
glVertex2i(350, 300);// upper right
glVertex2i(350, 350);// bottom right
glVertex2i(300, 350);// bottom left
glEnd();
}
}
我的输入处理程序:
public class InputHandler implements KeyListener{
private boolean[] keys = new boolean[120];
public boolean up, down, left, right, exit;
public void update(){
up = keys[KeyEvent.VK_W];
down = keys[KeyEvent.VK_S];
left = keys[KeyEvent.VK_A];
right = keys[KeyEvent.VK_D];
exit = keys[KeyEvent.VK_ESCAPE];
}
public void keyPressed(KeyEvent e) {
keys[e.getKeyCode()] = true;
}
public void keyReleased(KeyEvent e) {
keys[e.getKeyCode()] = false;
}
public void keyTyped(KeyEvent e) {
}}
我在主类中调用keylistener,如下所示:
public class Main extends Canvas{
long lastFrame;
long fps;
long lastFps;
private InputHandler key;
public Main(){
try {
Display.setDisplayMode(new DisplayMode(800, 600));
Display.setTitle("OpenGL Platformer");
Display.create();
}catch (LWJGLException e){
e.printStackTrace();
}
getDelta();
lastFps = getTime();
key = new InputHandler();
addKeyListener(key);
具体而言,此代码添加了侦听器:
addKeyListener(key);
我该怎么办?
答案 0 :(得分:0)
处理输入事件后,您必须发出重绘事件,以便实际绘制内容。