我想点击Viewport3D中的模型并找到模型的3D坐标。我想要变换后的坐标。
假设您在Viewport3D中有此功能:
<ModelVisual3D x:Name="yellowTriangle">
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D Positions="-1,0,0 0,1,0 1,0,0" TriangleIndices="0,2,1"/>
</GeometryModel3D.Geometry>
<GeometryModel3D.Transform>
<Transform3DGroup>
<TranslateTransform3D OffsetX="10" OffsetY="20" OffsetZ="-10"/>
<ScaleTransform3D ScaleX="1" ScaleY="1.5" ScaleZ="1"/>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Angle="20" Axis="1 0 0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0"/>
</Transform3DGroup>
</GeometryModel3D.Transform>
<GeometryModel3D.Material>
<DiffuseMaterial Brush="Yellow"/>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
使用VisualTreehelper.HitTest我可以进入MeshGeometry3D和Point3D位置。但是,我只能获得原始的Point3D:-1,0,0等。如何获得转换后的Point3D?
根据Ericsink's autozoom的评论,我应该:
从每个MeshGeometry3D向上走,然后停下来应用它沿途找到的每个Transform&gt;对象
但我没有成功。任何人都有办法到达MeshGeometry3D的ModelVisual3D?
或者更快的方式来接触那些转化过的Point3D?
添加hittest代码:
private void Viewport3D_MouseDown(object sender, MouseButtonEventArgs e)
{
RayMeshGeometry3DHitTestResult rayMeshResult = (RayMeshGeometry3DHitTestResult)
VisualTreeHelper.HitTest(mainViewport, e.GetPosition(mainViewport));
if (rayMeshResult.MeshHit is MeshGeometry3D)
{
MeshGeometry3D mesh = (MeshGeometry3D)rayMeshResult.MeshHit;
foreach (Point3D point3d in mesh.Positions)
{
MessageBox.Show("original point: " + point3d.ToString());
Point3D p = new Point3D();
// Using the Modelhit now because the meshhit doesn't contain a transform
Transform3D trans = rayMeshResult.ModelHit.Transform;
p = trans.Transform(point3d);
MessageBox.Show("transformed point: " + p.ToString());
}
}
}
我清理了我最热门的代码,它适用于上面的“yellowTriangle”。问题只发生在基于Daniel Lehenbauer扩展Visual3d的派生Rectangle3D代码中:“http://blogs.msdn.com/danlehen/archive/2005/10/16/481597.aspx”
这样的事情并没有给我正确的转换:
<primitive3D:Rectangle3D>
<primitive3D:Rectangle3D.Material>
<DiffuseMaterial Brush="Green"/>
</primitive3D:Rectangle3D.Material>
<primitive3D:Rectangle3D.Transform>
<Transform3DGroup>
<TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0"/>
<ScaleTransform3D ScaleX="1" ScaleY="1" ScaleZ="10"/>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Angle="30" Axis="0 1 0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0"/>
</Transform3DGroup>
</primitive3D:Rectangle3D.Transform>
</primitive3D:Rectangle3D>
我想我的派生矩形3D应该有转换的DependencyProperty?
答案 0 :(得分:0)
这可以帮助您获得所需内容 - Transform3DGroup.Transform
它允许您使用TransformGroups变换转换一个点或一组点,在这种情况下,要使用的Transform3DGroup包含在GeometryModel3D.Transform属性中。
答案 1 :(得分:0)
在执行hitTesting时,您可以在
中找到ModelVisual3D的Transformation矩阵Transform3D transformOnModelVisual3D = rayMeshResult.VisualHit.Transform;
这对应于设置的变换:
<ModelVisual3D x:Name="yellowTriangle">
<ModelVisual3D.Transform>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Angle="60" Axis="0 1 0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
</ModelVisual3D.Transform>
....
</ModelVisual3D>
可以在
中找到另一个转换Transform3D transformOnGeometryModel3D = rayMeshResult.ModelHit.Transform;
对应于: ...
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D Positions="-1,0,0 0,1,0 1,0,0" TriangleIndices="0,2,1"/>
</GeometryModel3D.Geometry>
<GeometryModel3D.Transform>
<Transform3DGroup>
<TranslateTransform3D OffsetX="-2" OffsetY="1" OffsetZ="-1"/>
</Transform3DGroup>
</GeometryModel3D.Transform>
</GeometryModel3D>
</ModelVisual3D.Content>