如何在libgdx中将对象正确传递给ApplicationListener

时间:2012-12-10 21:11:56

标签: java callback libgdx

我想将对象传递给我的ApplicationListener实现,但是我一直得到NullPointerExceptions,所以我可能做错了。
我在行上获得了例外:callback.onReady();

这是例外(行号错误,因为我删除了import语句):

Exception in thread "LWJGL Application" java.lang.NullPointerException
    at com.dewi.jones.game_Implementation.create(game_Implementation.java:56)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:144)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:131)

基本上,我希望在onCreate方法的最后触发回调 请帮助
谢谢 这是我的ApplicationListener实现的代码:

 public class game_Implementation implements ApplicationListener {

    ICallbackTest callback;

    public game_Implementation(ICallbackTest callback) {
        this.callback = callback;
    }

    @Override
    public void create() {
        // initialize stuff
        // call the onReady method at the end of the create method, when
        // everything has been initialized and created
        callback.onReady();
    }

    public void sayHello() {
        System.out.println("Hello, this game is ready");
    }

    @Override
    public void resize(int width, int height) {
        // TODO Auto-generated method stub

    }

    @Override
    public void render() {
        // TODO Auto-generated method stub

    }

    @Override
    public void pause() {
        // TODO Auto-generated method stub

    }

    @Override
    public void resume() {
        // TODO Auto-generated method stub

    }

    @Override
    public void dispose() {
        // TODO Auto-generated method stub

    }

}

这是我的桌面游戏类:

public class desktopGame {
public static void main(String[] args) {
    LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
    cfg.title = "game";
    cfg.useGL20 = true;
    cfg.width = 480;
    cfg.height = 320;
    ICallbackTest callback = null;
    final game_Implementation gameInstance = new game_Implementation(
            callback);

    callback = new ICallbackTest() {
        @Override
        public void onReady() {
            gameInstance.sayHello();
        }
    };

    LwjglApplication game = new LwjglApplication(gameInstance, cfg);


}

}

根据@Mel Nicholso给出的建议 这是我尝试的解决方案:

        ICallbackTest callback = null;
    final game_Implementation gameInstance = null;
    callback = new ICallbackTest() {
        @Override
        public void onReady() {
            gameInstance.sayHello();
        }
    };
    gameInstance = new game_Implementation(
            callback);

    LwjglApplication game = new LwjglApplication(gameInstance, cfg);

现在我收到错误消息:The final local variable gameInstance cannot be assigned. It must be blank and not using a compound assignment
请帮助,谢谢

2 个答案:

答案 0 :(得分:1)

您需要在实例化game_Implementation之前设置变量callback,而不是之后。切换两行的顺序。

[编辑添加]你需要打破循环引用

static class MyGameCallback {
    private MyGame game;
    public void onReady() {
        game.sayHello();
    }
    public void setGame(MyGame game) {
        this.game = game;
    }
}

public static void main(String arg[]) {
    MyGameCallback mgc = new MyGameCallback();
    MyGame game = new MyGame(mgc);
    mgc.setGame(game);

    game.whateverMakesMeReady();
}

答案 1 :(得分:0)

1)在没有回调的情况下创建game_Implementation的对象。

2)使用它创建ICallbackTest的对象。 (在ICallbackTest构造函数中传递game_Implementation对象)

3)使用setter方法将回调对象传递给game_Implementation     void setCallback(ICallbackTest a);

4)将game_Implementation对象传递给LwjglApplication构造函数。