我一直在尝试围绕指定的中心点旋转多边形,但我尝试过的所有内容都失败了。我用谷歌搜索过,发现很多,但没有一个似乎有用。
我试图复制的结果与第一个答案相似
How to rotate an image gradually in Swing?
不同之处在于我需要多边形实际旋转,只是以一定角度绘制它不会切割它。 (这是简单的物理建模)
这是我的代码,我尝试过几种不同的方法
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.Polygon;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.util.Timer;
import java.util.TimerTask;
import javax.swing.JPanel;
public class rotationPanel extends JPanel {
private static final int SIZE = 500;
private static final Shape outline = makeShape();
Point p;
Point p2;
Point p3;
Point p4;
Point[] points;
Point[] npoints;
Point center;
Polygon poly;
double angle;
Timer timer;
long start;
long sleepTime;
static int runTime;
public rotationPanel(){
setSize(500,500);
setBackground(Color.DARK_GRAY);
setVisible(true);
runTime = 100; //ms
start = 0;
sleepTime = 0;
timer = new Timer();
center = new Point(250,250);
p = new Point(200,200);
p2 = new Point(150,150);
p3 = new Point(250,150);
p4 = new Point(200,100);
/*
points = new Point[4];
points[0]=p;
points[1]=p2;
points[2]=p3;
points[3]=p4;
npoints = new Point[4];
npoints[0]=p;
npoints[1]=p2;
npoints[2]=p3;
npoints[3]=p4;
poly = new Polygon();
*/
}
public void mainloop(){
start= System.currentTimeMillis();
//rotate(points,2);
p = rotatePoint(p,center);
p2 = rotatePoint(p2,center);
p3 = rotatePoint(p3,center);
p4 = rotatePoint(p4,center);
repaint();
sleepTime = runTime -(System.currentTimeMillis()-start);
System.out.println("Looped. Sleeping for:" +sleepTime+"ms");
if(sleepTime>0)
timer.schedule(new loop(), sleepTime);
else
mainloop();
}
private static Shape makeShape() {
AffineTransform at = new AffineTransform();
at.translate(SIZE/2, SIZE/2);
at.scale(20, 20);
at.rotate(Math.toRadians(35));
return at.createTransformedShape(initPoly());
}
/** Create a U shaped outline. */
private static Polygon initPoly() {
Polygon poly = new Polygon();
poly.addPoint( 1, 0);
poly.addPoint( 1, -2);
poly.addPoint( 2, -2);
poly.addPoint( 2, 1);
poly.addPoint(-2, 1);
poly.addPoint(-2, -2);
poly.addPoint(-1, -2);
poly.addPoint(-1, 0);
return poly;
}
public void rotatePoint(Point pt, double rotationAngle){
AffineTransform.getRotateInstance
(Math.toRadians(rotationAngle), center.x, center.y)
.transform(pt,pt);
}
public Point rotatePoint(Point pt, Point center)
{
angle = (Math.toRadians(150));
double cosAngle = Math.cos(angle);
double sinAngle = Math.sin(angle);
pt.x = center.x + (int) ((pt.x-center.x)*cosAngle-(pt.y-center.y)*sinAngle);
pt.y = center.y + (int) ((pt.x-center.x)*sinAngle+(pt.y-center.y)*cosAngle);
return pt;
}
public void rotate(Point[] pts, int angle){
AffineTransform.getRotateInstance
(Math.toRadians(angle), center.x, center.y)
.transform(pts,0,npoints,0,4);
points = new Point[4];
points[0]=npoints[0];
points[1]=npoints[1];
points[2]=npoints[2];
points[3]=npoints[3];
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.BLUE);
g.fillRect(center.x-4, center.y-4, 8, 8);
g.setColor(Color.YELLOW);
//g.fillRect(p.x-4, p.y-4, 8, 8);
//g.fillRect(p2.x-4, p2.y-4, 8, 8);
//g.fillRect(p3.x-4, p3.y-4, 8, 8);
//g.fillRect(p4.x-4, p4.y-4, 8, 8);
g.fillRect(p.x, p.y, 2, 2);
g.fillRect(p2.x, p2.y, 2, 2);
g.fillRect(p3.x, p3.y, 2, 2);
g.fillRect(p4.x, p4.y, 2, 2);
}
class loop extends TimerTask{
public void run() {
mainloop();
}
}
}
答案 0 :(得分:9)
由于你没有帮助我,因此我不得不自己解决这个问题。我们走了:
正确的方法(或至少其中一个)是使用仿射变换到您想要旋转的多边形的点。问题是你不能一遍又一遍地旋转同一个多边形,因为它会因连续的圆整而严重变形。
所以诀窍是保持多边形的“原始版本”并始终旋转那个。
当然,这种方法仅在多次旋转多边形时才是关键。如果您只想旋转它,只需使用要旋转的多边形中的值即可。
这是我设法组建的一个小例子:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Polygon;
import java.awt.RenderingHints;
import java.awt.geom.AffineTransform;
import java.util.Timer;
import java.util.TimerTask;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class rotationPanel extends JPanel {
private static final long serialVersionUID = 117L;
private static final int SIZE = 500;
// point arrays which contain the points that are rotated around the center
Point[] points1;
Point[] points2;
Point[] points3;
// The center of rotation
Point center;
// the polygons being rotated
Polygon poly1;
Polygon poly2;
Polygon poly3;
// the angle of rotation
double angle;
Timer timer;
long start;
long sleepTime;
static int runTime;
public rotationPanel(){
setSize(500,500);
setBackground(Color.DARK_GRAY);
setVisible(true);
// time loop is set to run at fixed rate of 50 ms
runTime = 50;
start = 0;
sleepTime = 0;
timer = new Timer();
angle = 0;
// initializing the arrays (not neccesary)
points1 = getOriginalPoints(1);
points3 = getOriginalPoints(3);
points2 = getOriginalPoints(2);
// setting the rotation to the middle of the screen
center = new Point(250,250);
// start the looping
mainloop();
}
public void mainloop(){
start= System.currentTimeMillis();
// rotate the points the spcified angle and store the rotated
//points to the correct array
rotatePointMatrix(getOriginalPoints(1),angle,points1);
rotatePointMatrix(getOriginalPoints(2),angle,points2);
rotatePointMatrix(getOriginalPoints(3),angle,points3);
// Make the points into a polygon
poly1 = polygonize(points1);
poly2 = polygonize(points2);
poly3 = polygonize(points3);
// increase the angle by one degree, resulting to rotation in the longer run
angle++;
if (angle>=360){
angle=0;
}
// restatring the sequence
repaint();
sleepTime = runTime -(System.currentTimeMillis()-start);
System.out.println("Looped. Sleeping for:" +sleepTime+"ms");
if(sleepTime>0)
timer.schedule(new loop(), sleepTime);
else
mainloop();
}
public void rotatePointMatrix(Point[] origPoints, double angle, Point[] storeTo){
/* We ge the original points of the polygon we wish to rotate
* and rotate them with affine transform to the given angle.
* After the opeariont is complete the points are stored to the
* array given to the method.
*/
AffineTransform.getRotateInstance
(Math.toRadians(angle), center.x, center.y)
.transform(origPoints,0,storeTo,0,5);
}
public Polygon polygonize(Point[] polyPoints){
//a simple method that makes a new polygon out of the rotated points
Polygon tempPoly = new Polygon();
for(int i=0; i < polyPoints.length; i++){
tempPoly.addPoint(polyPoints[i].x, polyPoints[i].y);
}
return tempPoly;
}
public Point[] getOriginalPoints(int type){
/* In this example the rotated "polygon" are stored in this method.
* The Point is that if we want to rotate a polygon constatnly/frequently
* we cannot use the values of an already rotated polygon as this will
* lead to the polygon deforming severely after few translations due
* to the points being constantly rounded. So the trick is to save the
* original Points of the polygon and always rotate that one to the new
* angle instead of rotating the same one again and again.
*/
Point[] originalPoints = new Point[5];
if(type == 2){
originalPoints[0]= new Point(200, 100);
originalPoints[1]= new Point(250, 50);
originalPoints[2]= new Point(300, 100);
originalPoints[3]= new Point(300, 400);
originalPoints[4]= new Point(200, 400);
}
else if(type == 1){
originalPoints[0]= new Point(210, 150);
originalPoints[1]= new Point(250, 150);
originalPoints[2]= new Point(250, 190);
originalPoints[3]= new Point(230, 220);
originalPoints[4]= new Point(210, 190);
}
else{
originalPoints[0]= new Point(250, 300);
originalPoints[1]= new Point(290, 300);
originalPoints[2]= new Point(290, 340);
originalPoints[3]= new Point(270, 370);
originalPoints[4]= new Point(250, 340);
}
return originalPoints;
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(Color.GRAY);
g2d.fillPolygon(poly2);
g2d.setColor(Color.yellow);
g2d.fillPolygon(poly1);
g2d.setColor(Color.yellow);
g2d.fillPolygon(poly3);
g2d.setColor(Color.WHITE);
for(int i=0; i < points1.length; i++){
g2d.fillRect(points1[i].x-1, points1[i].y-1, 3, 3);
g2d.fillRect(points3[i].x-1, points3[i].y-1, 3, 3);
}
g2d.setColor(Color.BLUE);
g2d.fillOval(center.x-4, center.y-4, 8, 8);
g2d.setColor(Color.yellow);
g2d.drawString("Angle: "+angle, 10,450);
}
class loop extends TimerTask{
public void run() {
mainloop();
}
}
public static void main(String[] args){
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new rotationPanel());
f.setSize(500,500);
f.setVisible(true);
}
}
我希望这有帮助!如果遇到麻烦,请不要犹豫与我联系!
答案 1 :(得分:1)
这是一种简单的方法,该方法可以从一组围绕中心点以指定角度旋转的点构建多边形:
/**
* Builds a polygon from a set of points, rotated around a point, at the
* specified rotation angle.
*
* @param centerX the int center x coordinate around which to rotate
* @param centerY the int center y coordinate around which to rotate
* @param xp the int[] of x points which make up our polygon points. This
* array is parallel to the yp array where each index in this array
* corresponds to the same index in the yp array.
* @param yp the int[] of y points which make up our polygon points. This
* array is parallel to the xp array where each index in this array
* corresponds to the same index in the xp array.
* @param rotationAngle the double angle in which to rotate the provided
* coordinates (specified in degrees).
* @return a Polygon of the provided coordinates rotated around the center point
* at the specified angle.
* @throws IllegalArgumentException when the provided x points array is not the
* same length as the provided y points array
*/
private Polygon buildPolygon(int centerX, int centerY, int[] xp, int[] yp, double rotationAngle) throws IllegalArgumentException {
// copy the arrays so that we dont manipulate the originals, that way we can
// reuse them if necessary
int[] xpoints = Arrays.copyOf(xp,xp.length);
int[] ypoints = Arrays.copyOf(yp,yp.length);
if(xpoints.length != ypoints.length){
throw new IllegalArgumentException("The provided x points are not the same length as the provided y points.");
}
// create a list of Point2D pairs
ArrayList<Point2D> list = new ArrayList();
for(int i = 0; i < ypoints.length; i++){
list.add(new Point2D.Double(xpoints[i], ypoints[i]));
}
// create an array which will hold the rotated points
Point2D[] rotatedPoints = new Point2D[list.size()];
// rotate the points
AffineTransform transform = AffineTransform.getRotateInstance(Math.toRadians(rotationAngle), centerX, centerY);
transform.transform(list.toArray(new Point2D[0]), 0, rotatedPoints, 0, rotatedPoints.length);
// build the polygon from the rotated points and return it
int[] ixp = new int[list.size()];
int[] iyp = new int[list.size()];
for(int i = 0; i < ixp.length; i++){
ixp[i] = (int)rotatedPoints[i].getX();
iyp[i] = (int)rotatedPoints[i].getY();
}
return new Polygon(ixp, iyp, ixp.length);
}