移动物体中的代码:
ObjectX.Location.Add(Velocity * Utils.GetMoveDir(start, destination));
效用函数:
public static PointF GetMoveDir(PointF start, PointF destination)
{
PointF substraction = destination.SubStract(start);
if (substraction == PointF.Empty) // If-statement is needed because normalizing a zero value results in a NaN value
return PointF.Empty;
else
return substraction.Normalize(); // <<<< I need something for this
}
我无法开始工作的扩展程序:
public static PointF Normalize(this PointF A)
{
throw new NotImplementedException(); // How do I solve this to make it like: http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.vector2.normalize.aspx
}
请注意,我不使用XNA框架。
答案 0 :(得分:12)
public static PointF Normalize(this PointF A)
{
float distance = Math.Sqrt(A.X * A.X + A.Y * A.Y);
return new PointF(A.X / distance, A.Y / distance);
}
另请参阅第一段here以了解规范化向量(单位向量)是什么以及如何计算它。
答案 1 :(得分:5)
public static PointF Normalize(this PointF A)
{
float length = Math.Sqrt( A.X*A.X + A.Y*A.Y);
return new PointF( A.X/length, A.Y/length);
}