SneakyInput,正交瓦片图,碰撞检测,&科科斯-2D

时间:2012-03-03 22:54:59

标签: cocos2d-iphone collision-detection orthogonal tmx

在这个主题的任何地方都找不到多少帮助 - 我一直试图弄清楚如何在正交的tilemap上实现虚拟D-Pad来模拟GBA口袋妖怪/塞尔达游戏中的运动。

有没有人有一个我应该看的好教程?如果没有,我也会欣赏示例代码。

1 个答案:

答案 0 :(得分:2)

SneakyInput是我在游戏中用于D-Pad的内容,可以在https://github.com/sneakyness/SneakyInput找到这些课程。

#import "SneakyJoystick.h" 
#import "SneakyButton.h"
#import "SneakyButtonSkinnedBase.h"
#import "SneakyJoystickSkinnedBase.h"

@interface GameplayLayer : CCLayer 
{ 
    SneakyJoystick *leftJoystick; 
    SneakyButton *jumpButton; 
    SneakyButton *attackButton;
}
@end

然后,您可以在屏幕上声明每个按钮的尺寸及其位置:

-(void)initJoystickAndButtons 
{
    CGSize screenSize = [CCDirector sharedDirector].winSize;
    CGRect joystickBaseDimensions = CGRectMake(0, 0, 128.0f, 128.0f);
    CGRect jumpButtonDimensions = CGRectMake(0, 0, 64.0f, 64.0f);
    CGRect attackButtonDimensions = CGRectMake(0, 0, 64.0f, 64.0f);
    CGPoint joystickBasePosition;
    CGPoint jumpButtonPosition;
    CGPoint attackButtonPosition;

    joystickBasePosition = ccp(screenSize.width*0.0625f, screenSize.height*0.052f);
    jumpButtonPosition = ccp(screenSize.width*0.946f, screenSize.height*0.052f);
    attackButtonPosition = ccp(screenSize.width*0.947f, screenSize.height*0.169f);
}

如果你想要完整的代码块,我可以帮助你,但它很长,我不想在这里输入所有内容。希望这会有所帮助。