我的项目中有一台服务器和多个客户端。服务器需要按请求发送文件,并存储来自客户端的文件。我有编码,连接多个客户端但是一次收到一个文件。其他文件存储请求将在完全收到上一个文件后继续。
我的文件大小约为200 MB。所以回复所有客户需要更多时间。我将如何解决这个问题。任何人都帮助我。提前致谢。
public partial class Form1 : Form
{
byte[] Echo;
byte[] a;
Thread t1;
int flag = 0;
string receivedPath = "yok";
public delegate void MyDelegate();
private string fileName;
public Form1()
{
t1 = new Thread(new ThreadStart(StartListening));
t1.Start();
InitializeComponent();
}
delegate void SetTextCallback(string text);
public class StateObject
{
// Client socket.
public Socket workSocket = null;
public const int BufferSize = 8069;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
}
public static ManualResetEvent allDone = new ManualResetEvent(true);
public void StartListening()
{
StateObject state = new StateObject();
byte[] bytes = new Byte[8069];
IPEndPoint ipEnd = new IPEndPoint(IPAddress.Any, 9050);
Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
listener.Bind(ipEnd);
listener.Listen(100);
while (true)
{
allDone.Reset();
listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
allDone.WaitOne();
}
}
catch (Exception ex)
{
SetText(ex.ToString());
}
}
public void AcceptCallback(IAsyncResult ar)
{
Socket listener = (Socket)ar.AsyncState;
Socket handler = listener.EndAccept(ar);
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, SocketFlags.None, new AsyncCallback(ReadCallback), state);
flag = 0;
}
public void ReadCallback(IAsyncResult ar)
{
int fileNameLen = 1;
String content = String.Empty;
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;
try
{
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
if (flag == 0)
{
fileNameLen = BitConverter.ToInt32(state.buffer, 0);
fileName = Encoding.UTF8.GetString(state.buffer, 4, fileNameLen);
receivedPath = @"D:\" + fileName;
flag++;
}
if (flag >= 1)
{
BinaryWriter writer = new BinaryWriter(File.Open(receivedPath, FileMode.Append));
if (flag == 1)
{
writer.Write(state.buffer, 4 + fileNameLen, bytesRead - (4 + fileNameLen));
flag++;
}
else
writer.Write(state.buffer, 0, bytesRead);
writer.Close();
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, SocketFlags.None, new AsyncCallback(ReadCallback), state);
}
}
else
{
allDone.Set();
Invoke(new MyDelegate(LabelWriter));
}
}
catch
{
}
}
public void LabelWriter()
{
label1.Text = "Data has been received " + fileName;
}
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
{
t1.Abort();
}
}
答案 0 :(得分:0)
您可以在AcceptCallback方法中触发allDone事件。在接受客户端后,您可以自动启动与该客户端通信的进程,同时开始侦听下一个客户端。