我想按下按钮时将图像旋转190度。这有效,但是当我再次按下按钮时,动画需要从最后结束的地方开始,而不是从0开始。所以每次按下按钮,动画都需要转动190度。
每次从0开始因为我的fromValue被设置为0。
有人知道我如何在我的图像结束时使fromValue开始。我的代码在这里。
- (IBAction)buttonPressed
{
CABasicAnimation *imageRotation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
imageRotation.fromValue = [NSNumber numberWithFloat:0];
imageRotation.toValue = [NSNumber numberWithFloat:((190*M_PI)/ -180)];
imageRotation.duration = 1.5;
imageRotation.repeatCount = 1;
imageRotation.removedOnCompletion = NO;
imageRotation.autoreverses=NO;
imageRotation.fillMode = kCAFillModeForwards;
[image.layer addAnimation:imageRotation forKey:@"imageRotation"];
}
答案 0 :(得分:5)
感谢您的回答,但这是我如何做到的。希望人们可以使用这个:D
我的.h文件如下所示:
#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>
@interface testViewController : UIViewController {
IBOutlet UIImageView *image;
NSObject *lastValue;
}
- (IBAction)buttonPressed;
@property(nonatomic, retain) IBOutlet NSObject *lastValue;
@end
我的.m文件如下所示:
@synthesize lastValue;
- (void)viewAnimation0
{
CABasicAnimation *imageRotation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
imageRotation.fromValue = lastValue;
imageRotation.toValue = [NSNumber numberWithFloat:((30*M_PI)/ -180)];
lastValue = imageRotation.toValue;
imageRotation.duration = 1.5;
imageRotation.repeatCount = 1;
imageRotation.removedOnCompletion = NO;
imageRotation.autoreverses=NO;
imageRotation.fillMode = kCAFillModeForwards;
[image.layer addAnimation:imageRotation forKey:@"imageRotation"];
}
- (void)viewAnimation1
{
CABasicAnimation *imageRotation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
imageRotation.fromValue = lastValue;
imageRotation.toValue = [NSNumber numberWithFloat:((60*M_PI)/ -180)];
lastValue = imageRotation.toValue;
imageRotation.duration = 1.5;
imageRotation.repeatCount = 1;
imageRotation.removedOnCompletion = NO;
imageRotation.autoreverses=NO;
imageRotation.fillMode = kCAFillModeForwards;
[image.layer addAnimation:imageRotation forKey:@"imageRotation"];
}
- (void)viewAnimation2
{
CABasicAnimation *imageRotation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
imageRotation.fromValue = lastValue;
imageRotation.toValue = [NSNumber numberWithFloat:((90*M_PI)/ -180)];
lastValue = imageRotation.toValue;
imageRotation.duration = 1.5;
imageRotation.repeatCount = 1;
imageRotation.removedOnCompletion = NO;
imageRotation.autoreverses=NO;
imageRotation.fillMode = kCAFillModeForwards;
[image.layer addAnimation:imageRotation forKey:@"imageRotation"];
}
- (IBAction)buttonPressed
{
static int counter = 0;
switch (++counter) {
case 1:
[self viewAnimation1];
break;
case 2:
[self viewAnimation2];
break;
default:
[self viewAnimation0];
counter = 0;
break;
}
// animateButton.enabled = NO;
}
答案 1 :(得分:2)
您需要做两件事:您需要实际设置图层的旋转(而不是设置removedOnCompletion = NO
),并且您不需要设置fromValue
。
- (IBAction)buttonPressed
{
CABasicAnimation *imageRotation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
imageRotation.toValue = [NSNumber numberWithFloat:((190*M_PI)/ -180)];
imageRotation.duration = 1.5;
imageRotation.repeatCount = 1;
[image.layer setValue:imageRotation.toValue forKey:imageRotation.keyPath];
[image.layer addAnimation:imageRotation forKey:@"imageRotation"];
}
观看来自WWDC 2011的 Core Animation Essentials 视频,了解您需要设置图层属性的原因,而不是设置removedOnCompletion = NO
。