我有一个mapview,我想绘制一个圆圈,专注于给定的区域。但是我想让圆圈倒转。也就是说,它不是填充圆圈的内部,而是透明的,其他一切都被填满。请参阅此图片,了解我的意思(http://i.imgur.com/zxIMZ.png)。上半部分显示了我可以用正常的圆圈做什么。底部显示"倒置"圈。
我试图搜索,但很难找到我想要的东西。有谁知道我怎么能做这样的事情?
答案 0 :(得分:13)
我的答案很晚,但可能有助于某人实现这一目标。 下面是一个如何制作半透明视图的示例,其中透明圆圈匹配最小尺寸的尺寸,放置在中心,边距较小。它可以作为叠加放在任何视图上。
/*
* Copyright (c) 2015 Singularex Inc.
*/
package your_package.ui.widget;
import android.annotation.TargetApi;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.RectF;
import android.os.Build;
import android.util.AttributeSet;
import android.widget.LinearLayout;
import android.widget.RelativeLayout;
import your_package.R;
/**
* @author Victor Kosenko
*/
public class RadiusOverlayView extends LinearLayout {
private Bitmap windowFrame;
public RadiusOverlayView(Context context) {
super(context);
}
public RadiusOverlayView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RadiusOverlayView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public RadiusOverlayView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
@Override
protected void dispatchDraw(Canvas canvas) {
super.dispatchDraw(canvas);
if (windowFrame == null) {
createWindowFrame(); // Lazy creation of the window frame, this is needed as we don't know the width & height of the screen until draw time
}
canvas.drawBitmap(windowFrame, 0, 0, null);
}
protected void createWindowFrame() {
windowFrame = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888); // Create a new image we will draw over the map
Canvas osCanvas = new Canvas(windowFrame); // Create a canvas to draw onto the new image
RectF outerRectangle = new RectF(0, 0, getWidth(), getHeight());
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); // Anti alias allows for smooth corners
paint.setColor(getResources().getColor(R.color.map_radius_outer)); // This is the color of your activity background
paint.setAlpha(84);
osCanvas.drawRect(outerRectangle, paint);
paint.setColor(Color.TRANSPARENT); // An obvious color to help debugging
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT)); // A out B http://en.wikipedia.org/wiki/File:Alpha_compositing.svg
float centerX = getWidth() / 2;
float centerY = getHeight() / 2;
float radius = Math.min(getWidth(), getHeight()) / 2 - getResources().getDimensionPixelSize(R.dimen.view_margin_small2);
osCanvas.drawCircle(centerX, centerY, radius, paint);
}
@Override
public boolean isInEditMode() {
return true;
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
super.onLayout(changed, l, t, r, b);
windowFrame = null; // If the layout changes null our frame so it can be recreated with the new width and height
}
}
以下是我的情况:
答案 1 :(得分:1)
您可以创建一个新的BufferedImage,将其填充为灰色,然后删除您想要的圆圈。
然后,在视图的顶部绘制BufferedImage。
BufferedImage img = new BufferedImage(sizeX, sizeY, BufferedImage.TYPE_INT_RGBA);
Graphics2D g = img.createGraphics();
int ovalX = 50;
int ovalY = 70;
int ovalRadius = 20;
/* Draw the grey rectangle */
g.setColor(Color.GRAY);
g.fillRect(0, 0, sizeX, sizeY);
/* Enable Anti-Alias */
g.setRenderingHint(RenderingHints.HINT_ANTIALIAS, RenderingHints.VALUE_ANTIALIAS_ON);
/* Clear the circle away */
g.setComposite(AlphaComposite.CLEAR, 1.0f);
g.fillOval(ovalX - ovalRadius, ovalY - ovalRadius, 2 * ovalRadius, 2 * ovalRadius);
g.dispose();
答案 2 :(得分:1)
按照您的方法绘制正常圆但具有补充位置和补充半径。像:
{0-Lat, (Long-180)%180, 20037508.34-Radius}