我正在尝试做一些非常简单的事情(见上文)。我希望画布的所有像素都是纯色,但填充中心圆的像素除外。我已经阅读了关于这个主题的数百个堆栈溢出帖子,并尝试了数百项内容,包括设置PorterDuff.Mode。这是我当前的onDraw()MyView扩展视图:
protected void onDraw(Canvas canvas) {
int w = canvas.getWidth();
int h = canvas.getHeight();
Paint framePaint = new Paint();
framePaint.setStyle(Paint.Style.FILL);
framePaint.setColor(Color.BLUE);
canvas.drawRect(0, 0, w, h, framePaint);
Paint transparentPaint = new Paint();
transparentPaint.setColor(Color.TRANSPARENT);
transparentPaint.setAntiAlias(true);
canvas.drawCircle(w / 2, h / 2, (w + h) / 4, transparentPaint);
}
我误解了什么,为什么我不能用透明涂料在现有的像素上画画。当我这样做时,像素保持不变。当我使用PorterDuff时,像素变黑。请帮忙。
答案 0 :(得分:10)
试试这个:
public class TransparentCircle extends View {
Bitmap bm;
Canvas cv;
Paint eraser;
public TransparentCircle(Context context) {
super(context);
Init();
}
public TransparentCircle(Context context, AttributeSet attrs) {
super(context, attrs);
Init();
}
public TransparentCircle(Context context, AttributeSet attrs,
int defStyleAttr) {
super(context, attrs, defStyleAttr);
Init();
}
private void Init(){
eraser = new Paint();
eraser.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
eraser.setAntiAlias(true);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
if (w != oldw || h != oldh) {
bm = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
cv = new Canvas(bm);
}
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas) {
int w = getWidth();
int h = getHeight();
int radius = w > h ? h / 2 : w / 2;
bm.eraseColor(Color.TRANSPARENT);
cv.drawColor(Color.BLUE);
cv.drawCircle(w / 2, h / 2, radius, eraser);
canvas.drawBitmap(bm, 0, 0, null);
super.onDraw(canvas);
}
}