在填充的Android画布上绘制一个透明圆圈

时间:2013-12-14 23:02:07

标签: android android-canvas transparent porter-duff

enter image description here

我正在尝试做一些非常简单的事情(见上文)。我希望画布的所有像素都是纯色,但填充中心圆的像素除外。我已经阅读了关于这个主题的数百个堆栈溢出帖子,并尝试了数百项内容,包括设置PorterDuff.Mode。这是我当前的onDraw()MyView扩展视图:

  protected void onDraw(Canvas canvas) {
    int w = canvas.getWidth();
    int h = canvas.getHeight();

    Paint framePaint = new Paint();
    framePaint.setStyle(Paint.Style.FILL);
    framePaint.setColor(Color.BLUE);
    canvas.drawRect(0, 0, w, h, framePaint);

    Paint transparentPaint = new Paint();
    transparentPaint.setColor(Color.TRANSPARENT);
    transparentPaint.setAntiAlias(true);
    canvas.drawCircle(w / 2, h / 2, (w + h) / 4, transparentPaint);
  }

我误解了什么,为什么我不能用透明涂料在现有的像素上画画。当我这样做时,像素保持不变。当我使用PorterDuff时,像素变黑。请帮忙。

1 个答案:

答案 0 :(得分:10)

试试这个:

public class TransparentCircle extends View {

    Bitmap bm;
    Canvas cv;
    Paint eraser;

    public TransparentCircle(Context context) {
        super(context);
        Init();
    }

    public TransparentCircle(Context context, AttributeSet attrs) {
        super(context, attrs);
        Init();
    }

    public TransparentCircle(Context context, AttributeSet attrs,
                             int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        Init();
    }

    private void Init(){

        eraser = new Paint();
        eraser.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
        eraser.setAntiAlias(true);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {

        if (w != oldw || h != oldh) {
            bm = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
            cv = new Canvas(bm);
        }
        super.onSizeChanged(w, h, oldw, oldh);
    }

    @Override
    protected void onDraw(Canvas canvas) {

        int w = getWidth();
        int h = getHeight();
        int radius = w > h ? h / 2 : w / 2;

        bm.eraseColor(Color.TRANSPARENT);
        cv.drawColor(Color.BLUE);
        cv.drawCircle(w / 2, h / 2, radius, eraser);
        canvas.drawBitmap(bm, 0, 0, null);
        super.onDraw(canvas);
    }
}