我编写了一个简单的方法来从资源库中获取数据,这在iOS4.3上工作得很好,但是在iOS5中提取图像会有延迟。我该怎么做才能在iOS 5上加强抓取过程。
-(void)setImages
{
int count =0;
int photoNumber = [[templateDictionary objectForKey:@"ElementsOnPage"] intValue];
for (int i=currentCount; count<photoNumber; i++) {
[self data:count+1 count:i];
count++;
}
}
-(void)data:(int)photoNumber count:(int)currentCount
{
NSURL *url;
UIImageView *firstImageView = [[UIImageView alloc]init];
CGFloat x,y,wid,h;
float ang;
if (currentCount>=[ImageURLArray count]) {
[firstImageView release];
return;
}
else
{
url = [NSURL URLWithString:[ImageURLArray objectAtIndex:currentCount]];
switch (photoNumber) {
case 1:
{
x = [[templateDictionary objectForKey:@"FirstElement_X"]floatValue];
y=[[templateDictionary objectForKey:@"FirstElement_Y"]floatValue];
wid = [[templateDictionary objectForKey:@"FirstElement_Width"]floatValue];
h=[[templateDictionary objectForKey:@"FirstElement_Height"]floatValue];
ang =[[templateDictionary objectForKey:@"FirstElement_Angle"]floatValue];
firstImageView.tag = 1+10;
//FirstImage
}
break;
case 2:
{
x = [[templateDictionary objectForKey:@"SecondElement_X"]floatValue];
y=[[templateDictionary objectForKey:@"SecondElement_Y"]floatValue];
wid = [[templateDictionary objectForKey:@"SecondElement_Width"]floatValue];
h=[[templateDictionary objectForKey:@"SecondElement_Height"]floatValue];
ang =[[templateDictionary objectForKey:@"SecondElement_Angle"]floatValue];
firstImageView.tag=2+10;
//SecondImage
}
break;
case 3:
{
x = [[templateDictionary objectForKey:@"ThirdElement_X"]floatValue];
y=[[templateDictionary objectForKey:@"ThirdElement_Y"]floatValue];
wid = [[templateDictionary objectForKey:@"ThirdElement_Width"]floatValue];
h=[[templateDictionary objectForKey:@"ThirdElement_Height"]floatValue];
ang =[[templateDictionary objectForKey:@"ThirdElement_Angle"]floatValue];
firstImageView.tag = 3+10;
//ThirdImage
}
break;
default:
break;
}
[firstImageView setFrame:CGRectMake(x, y, wid, h)];
dispatch_async(dispatch_get_main_queue(), ^
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
// Enumerate just the photos and videos group by using ALAssetsGroupSavedPhotos.
[library assetForURL:url
resultBlock:^(ALAsset* asset)
{
UIImage* img = [UIImage imageWithCGImage:[asset.defaultRepresentation fullResolutionImage]];
[firstImageView setImage:img];
}
failureBlock:^(NSError* error)
{
NSLog(@"error requesting asset");
}
];
[library release];
// Group enumerator Block
[pool release];
});
if ([[contentType objectAtIndex:currentCount]isEqualToString:@"1"]) {
UIButton *videoImage = [[UIButton alloc]initWithFrame:CGRectMake((firstImageView.frame.size.width/2)-25,(firstImageView.frame.size.height/2)-25,50,50)];
videoImage.transform = CGAffineTransformMakeRotation(ang*(3.14/180));
[videoImage setBackgroundImage:[UIImage imageNamed:@"videothumb.png"] forState:UIControlStateNormal];
[videoImage addTarget:self action:@selector(PlayMusicOnClickofButton:) forControlEvents:UIControlEventTouchUpInside];
[firstImageView addSubview:videoImage];
videoImage.tag = currentCount+1000;
[videoImage release];
}
}
firstImageView.transform = CGAffineTransformMakeRotation(ang*(3.14/180));
firstImageView.userInteractionEnabled = YES;
[coverImageView addSubview:firstImageView];
[coverImageView setImage:[UIImage imageNamed:innerBackground]];
[firstImageView release];
}
答案 0 :(得分:2)
我已经向Apple报告了一个关于iOS5中assetForUrl性能下降的问题(根据开发论坛中的Apple员工的请求)。
背景:assetLibrary已经重构,现在它基于CoreData,在每次assetForUrl调用时,SDK实际上会打开一个新的SQLite连接(BAH ...),从而导致显着的性能损失。
临时解决方案:在我的应用中,我需要使用assetForUrl加载200张图片。在IOS4中花费了100毫秒,在iOS5中大约需要5秒。我发现枚举整个库(大约1500个图片)并将其缓存在一个URL - &gt; ASSET字典中,需要大约3秒钟。我现在正在使用这种技术。如果你坚持下去并且发生了对库的更改,请注意过时的资产。