任何人都知道任何最新的教程,其中展示了如何根据加速度计的运动动画精灵。我想动画一只鸟动摇到设备指向的位置。例如,如果玩家决定通过加速度计将鸟移动到左侧,我希望我的小鸟能够播放向左摇摆的动画。
// Accelerometer
-(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration {
birdSpeedY = 9.0 + acceleration.x*15;
birdSpeedX = -acceleration.y*20;
}
// Updating bird based on accelerometer
-(void)updateBird {
float maxY = winSize.height - bird.contentSize.height/2;
float minY = bird.contentSize.height/2;
float newY = bird.position.y + birdSpeedY;
newY = MIN(MAX(newY, minY), maxY);
float maxX = winSize.width - bird.contentSize.width/2;
float minX = bird.contentSize.width/2;
float newX = bird.position.x + birdSpeedX;
newX = MIN(MAX(newX, minX), maxX);
bird.position = ccp(newX, newY);
}
// Making background scroll automatically
-(void)update:(ccTime)dt {
[self updateBird];
CGPoint backgroundScrollVel = ccp(-100, 0);
parallaxNode.position = ccpAdd(parallaxNode.position, ccpMult(backgroundScrollVel, dt));
}
-(id)init {
self = [super init];
if (self != nil) {
winSize = [CCDirector sharedDirector].winSize;
CCSpriteFrameCache *cache=[CCSpriteFrameCache sharedSpriteFrameCache];
[cache addSpriteFramesWithFile:@"birdAtlas.plist"];
NSMutableArray *framesArray=[NSMutableArray array];
for (int i=1; i<10; i++) {
NSString *frameName=[NSString stringWithFormat:@"bird%d.png", i];
id frameObject=[cache spriteFrameByName:frameName];
[framesArray addObject:frameObject];
}
// animation object
id animObject=[CCAnimation animationWithFrames:framesArray delay:0.1];
// animation action
id animAction=[CCAnimate actionWithAnimation:animObject restoreOriginalFrame:NO];
animAction=[CCRepeatForever actionWithAction:animAction];
bird=[CCSprite spriteWithSpriteFrameName:@"bird1.png"];
bird.position=ccp(60,160);
CCSpriteBatchNode *batchNode=[CCSpriteBatchNode batchNodeWithFile:@"birdAtlas.png"];
[self addChild:batchNode z:100];
[batchNode addChild:bird];
[bird runAction:animAction];
self.isAccelerometerEnabled = YES;
[self scheduleUpdate];
[self addScrollingBackgroundWithTileMapInsideParallax];
}
return self;
}
- (void) dealloc
{
[super dealloc];
}
@end
答案 0 :(得分:0)
您可以尝试使用Accelerometer方法并使用ccp()更改Sprite的位置。您还需要知道模式中的横向或纵向项目。 你可以试试下面的东西
- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration
{
[lbl setString:[NSString stringWithFormat:@"X=>%.2lf Y=>%.2lf",(double)acceleration.x,(double)acceleration.y]];
double x1= -acceleration.y *10;
double y1= acceleration.x *15;
if(acceleration.x >0.05)
{
y1*=spped_incr; // Make Movement Here
}
[Sprite_Name runAction:[CCMoveTo actionWithDuration:0.1f position:ccpAdd(ccp(x1,y1), Sprite_Name.position)]];
}
以上材料适用于横向模式....如果您需要在纵向模式下需要更改轴并使用TRY&amp;错误方法。