所以我有以下代码:
#include <iostream>
int main(){
float number = 0.6;
int anotherNumber = 20;
int value = (int) ((float) anotherNumber * number);
std::cout << value;
std::cin.get();
}
它给出12,就像它应该考虑20 * 0.6 = 12.但是,如果我将所有浮点数改为双打:
#include <iostream>
int main(){
double number = 0.6;
int anotherNumber = 20;
int value = (int) ((double) anotherNumber * number);
std::cout << value;
std::cin.get();
}
它给了我11个。并且为了使事情变得更加奇怪,如果我更改代码以使值首先存储在变量中然后再存储在变量中,则会再次给出正确的答案(12)。
#include <iostream>
int main(){
double number = 0.6;
int anotherNumber = 20;
double intermediate = (double) anotherNumber * number;
int value = (int) intermediate;
std::cout << value;
std::cin.get();
}
上帝的名字在这里发生了什么?我正在使用g ++ 4.5.3进行编译。
答案 0 :(得分:8)
0.6
不能完全以任何二进制浮点格式表示。有时它稍大一些,有点小,取决于数据类型。有关详细说明,请参阅What Every Programmer Should Know About Floating-Point Arithmetic。
“内存中存储”版本不同,因为x87 FPU内部使用80位浮点寄存器。
编辑:详细计算:
float 0.6 in memory;
.100110011001100110011010
loaded to register:
.10011001100110011001101000000000000000000000000000000000000000000
multiplied by 20:
1100.0000000000000000000010000000000000000000000000000000000000000
rounded down:
1100
double 0.6 in memory
.10011001100110011001100110011001100110011001100110011
loaded to register:
.10011001100110011001100110011001100110011001100110011000000000000
multiplied by 20:
1011.1111111111111111111111111111111111111111111111111110000000000
rounded down:
1011
double 0.6 in memory
.10011001100110011001100110011001100110011001100110011
loaded to register:
.10011001100110011001100110011001100110011001100110011000000000000
multiplied by 20:
1011.1111111111111111111111111111111111111111111111111110000000000
converted to double-precision and stored to memory:
1100.0000000000000000000000000000000000000000000000000
loaded to register:
1100.0000000000000000000000000000000000000000000000000000000000000
rounded down:
1100