我正在尝试在缩放后绘制圆圈并且它没有在正确的位置绘制。没有缩放它工作正常。我们需要在缩放后考虑任何因素吗?像比例因素这样的东西。 圆的半径也在增加。 即使在缩放后我也需要正确绘制。
public boolean onTouch(View v, MotionEvent rawEvent) {
WrapMotionEvent event = WrapMotionEvent.wrap(rawEvent);
ImageView view = (ImageView) v;
view.setScaleType(ImageView.ScaleType.MATRIX);
if (isZoomRequired == false) //draw circle when zoom is off.
{
x = (int) rawEvent.getX();
y = (int) rawEvent.getY();
r = SettingsActivity.brushsize;
pcanvas.drawCircle(x, y, r, mPaint);
layers[1] = new BitmapDrawable(bitmap);
LayerDrawable layerDrawable = new LayerDrawable(layers);
view.setImageDrawable(layerDrawable);
}
else //zoom when zoom is on or button selected
{
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG");
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
Log.d(TAG, "mode=NONE");
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
// ...
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x,
event.getY() - start.y);
}
else if (mode == ZOOM) {
float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 10f) {
matrix.set(savedMatrix);
scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
view.setImageMatrix(matrix);
}
}
如何在放大android后计算x,y坐标?以及缩放后圆的半径。 任何帮助,将不胜感激。
答案 0 :(得分:0)
我的代码并不清楚你正在做什么。但是您可以完全控制绘制圆的方式。您可以根据给定的缩放级别缩放圆的半径,并使用新的半径重绘圆,或者根据缩放级别缩放画布的矩阵。
答案 1 :(得分:0)
如果您使用ScaleGestureDetector.SimpleOnScaleGestureListener类,您可以执行以下操作:
@Override
public boolean onScaleBegin(ScaleGestureDetector detector){
//the focal point before taking into account the zoom/translations/etc
float startX = detector.getFocusX();
float startY = detector.getFocusY();
initialPoints = new float[]{startX, startY};
if(transformMatrix.invert(inverseTransformMatrix))
inverseTransformMatrix.mapPoints(initialPoints );
//initialPoints now contain the correct points based on the current zoom
}