Unity2D:在与敌人碰撞时将Player推开

时间:2020-06-21 13:57:14

标签: c# unity3d

我正在尝试向游戏中添加脚本,以使每当玩家与敌人碰撞时,他都会受到伤害,但也会被推向相反的方向。我已经尝试实现发布在here

上的Rigidbody2D扩展代码

这是我的播放器脚本的一部分:

    private void OnCollisionEnter2D(Collision2D other)
    {
        var magnitude = 5000;
        if (other.gameObject.CompareTag("Monster"))
        {
            TakeDamage(25);
            GetComponent<Rigidbody2D>().AddExplosionForce(magnitude, this.transform.position, 500);
        }
    }

当我在Unity中运行游戏时,只要玩家与敌人发生碰撞,我都会收到此错误消息:

Rigidbody2D.AddForce(force) assign attempt for 'Player' is not valid. Input force is { NaN, NaN }.
UnityEngine.Rigidbody2D:AddForce(Vector2, ForceMode2D)
Rigidbody2DExt:AddExplosionForce(Rigidbody2D, Single, Vector2, Single, Single, ForceMode2D) (at Assets/Scripts/Rigidbody2DExt.cs:20)
Player:OnCollisionEnter2D(Collision2D) (at Assets/Scripts/Player.cs:94)

1 个答案:

答案 0 :(得分:1)

欢迎使用StackOverflow。

我建议您尝试:

private void OnCollisionEnter2D(Collision2D other){

    Vector2 impulse = new Vector2(-7, 2);
    if (other.gameObject.CompareTag("Monster")){
        TakeDamage(25);
        GetComponent<RigidBody2D>().AddForce(impulse, ForceMode2D.Impulse);
    }

}

此外,您还必须找到一种方法来获得所需的方向来推动播放器。例如,如果您从右侧接近敌人,则可能需要将其推向左侧。在我的示例中,您将被向上推动到左侧。让我知道您是否还有问题:)

参考文献here