我目前正在尝试使用在Python中实现的minimax制作井字游戏。我尝试实现的另一个功能是不同的电路板尺寸。但总体而言,不幸的是,该算法无法正常工作。 作为一个初学者,这对我来说并不奇怪,但是这种情况似乎毫无希望。我试图调整很多东西(对我来说似乎很多),以得到相同的结果-计算机从左上角填充到右下角。
#Sprawdzenie czy ktos wygral w poziomie lub pionie / straight line check
def winLine(line, letter):
return all(n == letter for n in line)
#Utworzenie nowej listy z elementow przekatnych / diagonal check
def winDiagonal(board, letter):
arr = []
tArr = []
for n in range(boardSize):
arr.append(board[n][n])
tArr.append(board[n][boardSize-n-1])
if winLine(arr, letter):
return True
elif winLine(tArr, letter):
return True
else:
return False
def checkWinner (board):
#Liczenie wolnych pol / checking the available fields
openSpots = 9
for n in range(boardSize):
for m in range(boardSize):
if board[n][m] == '0':
openSpots += 1
#Transpozycja planszy, by mozna bylo latwo zastosowac winLine na kolumach / transposition of the board
for letter in (person, ai):
transPos = list(zip(*board))
#Sprawdzanie w poziomie / horizontal check
if any(winLine(row, letter) for row in board):
#print('winline horizontal')
return letter
#Sprawdzanie w pionie / vertical check
elif any (winLine(col, letter) for col in transPos):
#print('winline vertical')
return letter
#Sprawdzanie po przekatnych / diagonal check
elif winDiagonal(board, letter):
return letter
elif openSpots == 0: return 'tie'
else: return 'none'
#Funkcja sprawdzajaca czy dane pole jest wolne / checks whether the field is available
def available (row, col):
global board
#Sprawdzenie czy pole jest wolne
if board[row][col] == '0':
return True
else:
return False
#Stale dla algorytmu minimax / minimax initial scores to compare against
minTarget = float('inf')
maxTarget = float('-inf')
#Slownik z wartosciami liczbowi dla wynikow, komputer maksymalizuje / a dictionary with scores for particular results
scores = {
'X': 10,
'O': -10,
'tie': 0
}
#Algorytm minimax
def minimax(myBoard, depth, maximizes):
#Sprawdzenie czy zaszla wygrana lub remis / Checking whether there is a win or tie
res = checkWinner(myBoard)
if (res != 'none'):
return scores[res]
#Gracz maksymalizujacy/ Maximizing player
elif maximizes == True:
bestScoreMax = maxTarget
for n in range(boardSize):
for m in range(boardSize):
if board[n][m] == '0':
board[n][m] = person
score = minimax(board, depth + 1, False)
board[n][m] = '0'
bestScoreMax = max([score, bestScoreMax])
return bestScoreMax
#Gracz minimalizujacy / minimizing player
elif maximizes == False:
bestScoreMin = minTarget
for n in range(boardSize):
for m in range(boardSize):
if board[n][m] == '0':
board[n][m] = ai
score = minimax(board, depth + 1, True)
board[n][m] = '0'
bestScoreMin = min([score, bestScoreMin])
return bestScoreMin
def makeMove(row, col):
global board
board[row][col] = ai
def computedMove():
global board
myBoard = board
computedTarget = maxTarget
moveX = 2
moveY = 2
for n in range(boardSize):
for m in range(boardSize):
if myBoard[n][m] == '0':
score = minimax(myBoard, 0, True)
if score > computedTarget:
computedTarget = score
moveX = n
moveY = m
makeMove(moveX, moveY)
#print(str(move.x) + ' ' + str(move.y))
# Funkcja pobierajaca ruch uzytkownika / player input for the move
def getPlayerMove():
global board
res = input('Please type in your move on the form \"x y\", x being the number of the row and y the number of the column of your choosing.\n')
col, row = res.split(" ")
row = int(row)
col = int(col)
if available(row-1, col-1):
board[row-1][col-1] = person
else:
print('You cannot make that move')
getPlayerMove()
def drawBoard():
global board
for n in range(boardSize):
for m in range(boardSize):
if board[n][m] == '0':
print(' - ', end='')
else:
print(' '+board[n][m]+' ', end='')
print('\n')
#Zmienna powiadamiajaca o stanie rozgrywki / variable indicating the state of the game
playing = False
# initializing the variable
boardSize = 0
# initializing the players
person = 'X'
ai = 'O'
#Gracz posiadajacy ruch (a takze rozpoczynajacy) / player who is playing at the moment
currentPlayer = ''
while True:
currentPlayer = person
boardSize = int(input("Please enter the size of the board. (one side)\n"))
global board
board = [['0' for i in range(boardSize)] for i in range(boardSize)]
print("You go first.")
playing = True
while playing:
if currentPlayer == person:
drawBoard()
getPlayerMove()
if checkWinner(board) == person:
drawBoard()
print("Yaay, you won!")
playing = False
else:
if checkWinner(board) == 'tie':
drawBoard()
print('It\'s a tie!')
break
else:
currentPlayer = ai
elif currentPlayer == ai:
computedMove()
if checkWinner(board) == ai:
drawBoard()
print('You lose!')
playing = False
else:
if checkWinner(board) == 'tie':
drawBoard()
print('It\'s a tie!')
break
else:
currentPlayer = person
if not input('Do you want to play again?').lower().startswith('y'):
break
答案 0 :(得分:0)
在computeMove中,您应该首先播放ai动作,然后检查得分。
def computedMove():
global board
myBoard = board
computedTarget = maxTarget
moveX = 2
moveY = 2
for n in range(boardSize):
for m in range(boardSize):
if myBoard[n][m] == '0':
myBoard[n][m] = ai #This is added
score = minimax(myBoard, 0, True)
if score > computedTarget:
computedTarget = score
moveX = n
moveY = m
makeMove(moveX, moveY)
在minimax函数中,也应为myBoard和board使用相同的变量。