我的精灵在Pygame中无法正确显示

时间:2020-02-09 07:25:04

标签: python pygame sprite display pygame-surface

我的精灵在程序中无法正确显示。地图显示正常,但仅当我按右上角的大X退出程序时,精灵才会显示一秒钟(但当我按 ESC 退出时,精灵不会显示)

显示精灵代码:

class player():
        def __init__(self, x, y, width, height, walkCount):
            self.x = x
            self.y = y
            self.width = width
            self.height = height
            self.vel = 5
            self.up = False
            self.down = False
            self.left = False
            self.right = False
            self.up = False
            self.down = False
            self.walkCount = walkCount

        def redrawGameWindow(self, window):
            dest = (self.x, self.y)
            if self.walkCount + 1 >= 30:
                self.walkCount = 0
            if self.left:
                window.blit(protagL[self.walkCount//3], dest)
                self.walkCount += 1
            elif self.right:
                window.blit(protagR[self.walkCount//3], dest)
                self.walkCount += 1
            elif self.up:
                window.blit(protagU[self.walkCount//3], dest)
                self.walkCount += 1
            elif self.down:
                window.blit(protagD[self.walkCount//3], dest)
                self.walkCount += 1
            else:
                window.blit(protagL[self.walkCount//3], dest)
            pygame.display.update()

类代码:

def multilineRender(screen, text, x, y, the_font, colour=(0, 0, 0), justification="left"):
    justification = justification[0].upper()
    # text = text.strip().replace('\r','').split('\n')
    max_width = 0
    text_bitmaps = []
    # Convert all the text into bitmaps, calculate the justification width
    for char in text:
        text_bitmap = the_font.render(char, True, colour)
        text_width = text_bitmap.get_width()
        text_bitmaps.append((text_width, text_bitmap))
        if (max_width < text_width):
            max_width = text_width
    # Paint all the text bitmaps to the screen with justification
    for (width, bitmap) in text_bitmaps:
        xPos = x
        width_diff = max_width - width
        if justification == 'R':  # right-justify
            xPos = x + width_diff
        elif justification == 'C':  # centre-justify
            xPos = x + (width_diff // 2)

        screen.blit(bitmap, (xPos, y))
        y += bitmap.get_height()
    pygame.display.update()

地图显示代码:

def movePlayer(board):
    clock = pygame.time.Clock()
    run = True
    while run:
        clock.tick(15)

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False

        arrowKeys = pygame.key.get_pressed()
        if arrowKeys[pygame.K_LEFT] and board.x > 25 + board.vel:
            board.x -= board.vel
            board.left = True
            board.right = False
            board.up = False
            board.down = False
        elif arrowKeys[pygame.K_RIGHT] and board.x < 510 - board.width - board.vel:
            board.x += board.vel
            board.right = True
            board.left = False
            board.up = False
            board.down = False
        elif arrowKeys[pygame.K_UP] and board.y > 40 + board.vel:
            board.y -= board.vel
            board.right = False
            board.left = False
            board.up = True
            board.down = False
        elif arrowKeys[pygame.K_DOWN] and board.y < 450 - board.height - board.vel:
            board.y += board.vel
            board.right = False
            board.left = False
            board.up = False
            board.down = True
        elif arrowKeys[pygame.K_ESCAPE]:  # ESC key
            stopGame()
        else:
            board.right = False
            board.left = False
            board.up = False
            board.down = False
            board.walkCount = 0

    board.redrawGameWindow(window)
    pygame.display.quit() 

字符显示代码:

def main():
    inFile = open("map(TEST).txt", "r")
    text = inFile.read().splitlines()  # splitlines is to exclude the '\n'
    inFile.close()
    window.fill((0, 0, 0))

    myfont = pygame.font.SysFont("Calibri", 35)

    window.fill((0,0,0))
    board = player(30, 45, 64, 64, 0)
    multilineRender(window, text, 20, 20, myfont, (255, 255, 255))

    while True:
        # movePlayer(board)
        multilineRender(window, text, 20, 20, myfont, (255, 255, 255))
        movePlayer(board)

主要代码:

Traceback (most recent call last):
  File "C:/Users/User/PycharmProjects/Python_Projects/Asg2/m5_PYGAME_STYLE.py", line 156, in <module>
    main()
  File "C:/Users/User/PycharmProjects/Python_Projects/Asg2/m5_PYGAME_STYLE.py", line 153, in main
    multilineRender(window, text, 20, 20, myfont, (255, 255, 255))
  File "C:/Users/User/PycharmProjects/Python_Projects/Asg2/m5_PYGAME_STYLE.py", line 83, in multilineRender
    screen.blit(bitmap, (xPos, y))
pygame.error: display Surface quit

我还应该提到当我退出程序时,出现此错误:

public class UuidDecoder implements Decoder.TextStream<UUID>, Decoder, Decoder.Binary<UUID>, Decoder.Text<UUID> {
    public UuidDecoder() {
        System.out.println("OK!");
    }

    @Override
    public void init(EndpointConfig config) {

    }

    @Override
    public void destroy() {

    }

    @Override
    public UUID decode(Reader reader) throws DecodeException, IOException {
        return UUID.fromString(CharStreams.toString(reader));
    }

    @Override
    public UUID decode(ByteBuffer bytes) throws DecodeException {
        return UUID.fromString(new String(bytes.array()));
    }

    @Override
    public boolean willDecode(ByteBuffer bytes) {
        try {
            UUID.fromString(new String(bytes.array()));
            return true;
        } catch (IllegalArgumentException e) {
            return false;
        }
    }

    @Override
    public UUID decode(String s) throws DecodeException {
        return UUID.fromString(s);
    }

    @Override
    public boolean willDecode(String s) {
        try {
            UUID.fromString(s);
            return true;
        } catch (IllegalArgumentException e) {
            return false;
        }
    }
}

...但是我怀疑这有关系。

1 个答案:

答案 0 :(得分:0)

pygame.display.quit()表单中删除movePlayer并将while中的movePlayer循环转到选择if。请注意,您在main中有一个循环,请使用它。
此外,我建议主要进行pygame.display.update()

主应用程序循环必须:

  • 处理事件并根据输入事件更新对象。
  • 清除显示
  • 绘制场景
  • 更新显示
def main():
    inFile = open("map(TEST).txt", "r")
    text = inFile.read().splitlines()  # splitlines is to exclude the '\n'
    inFile.close()
    myfont = pygame.font.SysFont("Calibri", 35)

    board = player(30, 45, 64, 64, 0)

    clock = pygame.time.Clock()
    run = True
    while run:
        clock.tick(15)

        # clear the display
        window.fill((0, 0, 0))

        # draw the scene
        board.redrawGameWindow(window)
        multilineRender(window, text, 20, 20, myfont, (255, 255, 255))

        # update the display 
        pygame.display.update()

        # handle the events and update the objects
        run = movePlayer(board)

movePlayer必须返回true,因为游戏仍在运行,否则false

def movePlayer(board):

    run = True
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False

    arrowKeys = pygame.key.get_pressed()
    if arrowKeys[pygame.K_LEFT] and board.x > 25 + board.vel:
        board.x -= board.vel
        board.left, board.right, board.up, board.down = True, False, False, False
    elif arrowKeys[pygame.K_RIGHT] and board.x < 510 - board.width - board.vel:
        board.x += board.vel
        board.left, board.right, board.up, board.down = False, True, False, False
    elif arrowKeys[pygame.K_UP] and board.y > 40 + board.vel:
        board.y -= board.vel
        board.left, board.right, board.up, board.down = False, False, True, False
    elif arrowKeys[pygame.K_DOWN] and board.y < 450 - board.height - board.vel:
        board.y += board.vel
        board.left, board.right, board.up, board.down = False, False, False, True
    elif arrowKeys[pygame.K_ESCAPE]:  # ESC key
        stopGame()
    else:
        board.left, board.right, board.up, board.down = False, False, False, False
        board.walkCount = 0

    return run

multilineRender不执行pygame.display.update()

def multilineRender(screen, text, x, y, the_font, colour=(0, 0, 0), justification="left"):
    justification = justification[0].upper()
    # text = text.strip().replace('\r','').split('\n')
    max_width = 0
    text_bitmaps = []
    # Convert all the text into bitmaps, calculate the justification width
    for char in text:
        text_bitmap = the_font.render(char, True, colour)
        text_width = text_bitmap.get_width()
        text_bitmaps.append((text_width, text_bitmap))
        if (max_width < text_width):
            max_width = text_width
    # Paint all the text bitmaps to the screen with justification
    for (width, bitmap) in text_bitmaps:
        xPos = x
        width_diff = max_width - width
        if justification == 'R':  # right-justify
            xPos = x + width_diff
        elif justification == 'C':  # centre-justify
            xPos = x + (width_diff // 2)

        screen.blit(bitmap, (xPos, y))
        y += bitmap.get_height()