无法弄清楚为什么我的代码在运行时不显示精灵。该代码来自我在图书馆找到的一本操作指南书,我已经多次重读了该代码,没有发现与该书说的有所不同的内容。这是我第一次在python上进行编码,但是我还没有任何东西可以帮助我解决问题。到目前为止,这就是我为游戏编写的所有代码。
import pygame
from pygame import *
from random import randint
pygame.init()
WINDOW_WIDTH = 1100
WINDOW_HEIGHT = 600
WINDOW_RES = (WINDOW_WIDTH, WINDOW_HEIGHT)
WIDTH = 100
HEIGHT = 100
WHITE = (255, 255, 255)
SPAWN_RATE = 360
GAME_WINDOW = display.set_mode(WINDOW_RES)
display.set_caption('Attack of the vampire Pizzas!')
pizza_img = image.load('vampire.png')
pizza_surf = Surface.convert_alpha(pizza_img)
VAMPIRE_PIZZA = transform.scale(pizza_surf, (WIDTH, HEIGHT))
background_img = image.load('restaurant.jpg')
background_surf = Surface.convert_alpha(background_img)
BACKGROUND = transform.scale(background_surf, WINDOW_RES)
class VampireSprite(sprite.Sprite):
def __init__(self):
super().__init__()
self.speed = 2
self.lane = randint(0, 4)
all_vampires.add(self)
self.image = VAMPIRE_PIZZA.copy()
y = 50 + self.lane * 100
self.rect = self.image.get_rect(center = (1100, y))
def update(self, game_window):
game_window.blit(self.image, (self.rect.x, self.rect.y))
all_vampires = sprite.Group()
tile_color = WHITE
for row in range(6):
for column in range(11):
draw.rect(BACKGROUND, tile_color, (WIDTH * column, HEIGHT * row, WIDTH, HEIGHT), 1)
GAME_WINDOW.blit(BACKGROUND, (0,0))
#Start Main Game Loop
game_running = True
#Game Loop
while game_running:
for event in pygame.event.get():
#Exit loop on quit
if event.type == QUIT:
game_running = False
if randint(1, SPAWN_RATE) == 1:
VampireSprite()
for vampire in all_vampires:
vampire.update(GAME_WINDOW)
display.update()
pygame.quit()
答案 0 :(得分:2)
该代码似乎具有所有正确的组成部分,只是有点混乱。
通常,制作精灵时,它具有__init__()
函数(显然用于初始化),另外还具有update()
函数。 update()
函数通常不将对象绘制到显示/表面,而是调整位置(即sprite.rect)或更改用于sprite的“外观”(图像),以绘制稍后。
子画面通常分为适当命名的Sprite Group。一旦将精灵放置在一个组中,对 group .update()的一次调用将在包含的每个精灵上调用update()
函数。真的很方便,而且效果很好。
因此调整您的吸血鬼披萨精灵:
class VampireSprite(sprite.Sprite):
def __init__(self):
super().__init__()
self.speed = 2
self.lane = randint(0, 4)
self.image = VAMPIRE_PIZZA.copy()
y = 50 + self.lane * 100
self.rect = self.image.get_rect(center = (1100, y))
def update(self):
# TODO - do Vampire Pizzas Move?
# if so, update the self.rect
pass
仅此而已。我删除了绘画代码,这将由Sprite组处理。
所以稍后:
# Make a group of vampire sprites
all_vampires = sprite.Group()
all_vampires.add( VampireSprite() ) # Start with a single vampire
# Game Loop
game_running = True
while game_running:
# handle events
for event in pygame.event.get():
#Exit loop on quit
if event.type == QUIT:
game_running = False
# spawn some vampires, maybe
if randint(1, SPAWN_RATE) == 1:
all_vampires.add( VampireSprite() ) # add to the group
# Update/move all vampire sprites
all_vampires.update() # updates every sprite in group
# repaint the screen
GAME_WINDOW.blit(BACKGROUND, (0,0))
# draw some columns(?)
tile_color = WHITE
for row in range(6):
for column in range(11):
draw.rect(GAME_WINDOW, tile_color, (WIDTH * column, HEIGHT * row, WIDTH, HEIGHT), 1)
all_vampires.draw() # paints every sprite in group
display.update()
pygame.quit()
all_vampires
子画面组有两个电话-all_vampires.update()
和all_vampires.draw()
?仅通过这两个调用,组中的所有子画面都将被移动(调整/无论如何)并绘制到屏幕上。