Xna错误 - spriteFont

时间:2011-05-07 21:16:41

标签: xml fonts xna

我的spriteFont文件出现了一个奇怪的错误。只要我添加一个字体,我就会得到4个错误;

“命名空间不直接包含字段或方法等成员”(“<?xml version="1.0" encoding="utf-8"?>”)第1行,

“预处理程序指令必须显示为行上的第一个非空白字符”(“<Start>&#32;</Start>”)第55行,

“预处理程序指令必须显示为行上的第一个非空白字符”(“<End>&#126;</End>”)第56行,并且

“字符”,十六进制值0x1a在XML文档中是非法的。“ (“<End>&#126;</End>”)第56行

xml文件中的代码是

<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
  <Asset Type="Graphics:FontDescription">

    <!--
    Modify this string to change the font that will be imported.
    -->
    <FontName>Kootenay</FontName>

    <!--
    Size is a float value, measured in points. Modify this value to change
    the size of the font.
    -->
    <Size>8</Size>

    <!--
    Spacing is a float value, measured in pixels. Modify this value to change
    the amount of spacing in between characters.
    -->
    <Spacing>0</Spacing>

    <!--
    UseKerning controls the layout of the font. If this value is true, kerning information
    will be used when placing characters.
    -->
    <UseKerning>true</UseKerning>

    <!--
    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
    and "Bold, Italic", and are case sensitive.
    -->
    <Style>Regular</Style>

    <!--
    If you uncomment this line, the default character will be substituted if you draw
    or measure text that contains characters which were not included in the font.
    -->
    <!-- <DefaultCharacter>*</DefaultCharacter> -->

    <!--
    CharacterRegions control what letters are available in the font. Every
    character from Start to End will be built and made available for drawing. The
    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
    character set. The characters are ordered according to the Unicode standard.
    See the documentation for more information.
    -->
    <CharacterRegions>
      <CharacterRegion>
        <Start>&#32;</Start>
        <End>&#126;</End>
      </CharacterRegion>
    </CharacterRegions>
  </Asset>
</XnaContent>

`

感谢。

0 个答案:

没有答案