无法在XNA4中加载spriteFont

时间:2011-02-18 12:48:19

标签: c# xna

我和XNA一起玩耍,我来到了需要加载字体的部分。够用吗?

Font1 = Content.Load<SpriteFont>("Arial");

我正在使用的代码加载字体。

<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
  <Asset Type="Graphics:FontDescription">

    <!--
    Modify this string to change the font that will be imported.
    -->
    <FontName>Arial</FontName>

    <!--
    Size is a float value, measured in points. Modify this value to change
    the size of the font.
    -->
    <Size>14</Size>

    <!--
    Spacing is a float value, measured in pixels. Modify this value to change
    the amount of spacing in between characters.
    -->
    <Spacing>0</Spacing>

    <!--
    UseKerning controls the layout of the font. If this value is true, kerning information
    will be used when placing characters.
    -->
    <UseKerning>true</UseKerning>

    <!--
    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
    and "Bold, Italic", and are case sensitive.
    -->
    <Style>Regular</Style>

    <!--
    If you uncomment this line, the default character will be substituted if you draw
    or measure text that contains characters which were not included in the font.
    -->
    <!-- <DefaultCharacter>*</DefaultCharacter> -->

    <!--
    CharacterRegions control what letters are available in the font. Every
    character from Start to End will be built and made available for drawing. The
    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
    character set. The characters are ordered according to the Unicode standard.
    See the documentation for more information.
    -->
    <CharacterRegions>
      <CharacterRegion>
        <Start>&#32;</Start>
        <End>&#126;</End>
      </CharacterRegion>
    </CharacterRegions>
  </Asset>
</XnaContent>

是我正在使用的spritefont文件。它位于Content / Arial.spritefont。

无论我选择何种字体,都无法加载该字体。

Error loading "Arial". File not found.

3 个答案:

答案 0 :(得分:6)

您发布的代码显示正常,前提是您正在设置内容根目录(此行是默认模板的一部分):

Content.RootDirectory = "Content";

并且假设您已正确地将.spritefont文件添加到您的内容项目中,并且它正在正确构建。检查是否在可执行文件旁边的Arial.xnb目录中创建了Content文件(bin/Debugbin/Release,具体取决于您的构建目标)。

如果您仍然遇到问题,请尝试创建一个全新的XNA项目,看看是否可以使用该字体。

答案 1 :(得分:3)

为什么不使用SpriteFont Texture,你可以在一张图片中包含所有字母。通过此,您可以显示其他计算机没有的字体。只需记住在将纹理添加到项目后将ContentProcessor更改为Font Txture。

SpriteFont Editor

Some Tutorial

答案 2 :(得分:2)

确保将您的内容项目添加为主项目的内容参考。右键单击您的项目,然后选择“添加内容参考”。然后只需选择列出的内容项目。这将确保您的内容实际被复制。