首先,我创建一个矩形并将其放置在屏幕中央
第二,我想按一个键显示此矩形
当我执行bullet.bullet_move(setting)
和bullet.draw_bullet(setting)
时没有回应
代码自爆:
#! /usr/bin/python
import pygame as p
import sys
class Setting():
def __init__(self,width,height):
self.w=width
self.h=height
self.flag=p.RESIZABLE
self.color=(255,255,255)
self.speed=1
self.screen=p.display.set_mode((self.w,self.h),self.flag)
p.display.set_caption("Bullet")
self.bullet_s=1
self.bullet_w=100
self.bullet_h=300
self.bullet_c=(0,0,0)
class Bullet(p.sprite.Sprite):
def __init__(self,setting):
super().__init__()
self.screen_rect=setting.screen.get_rect()
self.screen_center=self.screen_rect.center
self.bullet=""
self.bullet.center=self.screen_center
self.color=setting.bullet_c
self.speed=setting.bullet_s
# self.centery=float(self.bullet.centery)
def bullet_move(self,setting):
for event in p.event.get():
if event.type == p.QUIT:
sys.exit()
elif event.type == p.KEYDOWN:
if event.key ==p.K_UP:
self.bullet=p.Rect((0,0),(setting.bullet_w,setting.bullet_h))
self.bullet.center=self.screen_center
# self.y -= self.speed
# self.bullet.y=self.y
def draw_bullet(self,setting):
p.draw.rect(setting.screen,self.color,self.bullet)
def game():
p.init()
setting=Setting(1200,800)
bullet=Bullet(setting)
while True:
bullet.bullet_move(setting)
setting.screen.fill((255,0,0))
bullet.draw_bullet(setting)
p.display.flip()
game()
答案 0 :(得分:2)
bullet_move
是错误的事件处理位置。删除它!
class Bullet(p.sprite.Sprite):
def __init__(self,setting):
super().__init__()
self.screen_rect=setting.screen.get_rect()
self.screen_center=self.screen_rect.center
self.bullet=p.Rect((0,0),(setting.bullet_w,setting.bullet_h))
self.bullet.center=self.screen_center
self.color=setting.bullet_c
self.speed=setting.bullet_s
self.centery=float(self.bullet.centery)
def bullet_move(self,setting):
self.bullet.y -= self.speed
def draw_bullet(self,setting):
p.draw.rect(setting.screen,self.color,self.bullet)
创建项目符号列表(bullets = []
),并在按下 UP 时生成新项目符号。创建一个项目符号,然后.append
到bullets
。项目符号可以在bullet_move
循环中移动(draw_bullet
)和绘制(for
):
def game():
p.init()
setting=Setting(1200,800)
bullets = []
while True:
for event in p.event.get():
if event.type == p.QUIT:
sys.exit()
elif event.type == p.KEYDOWN:
if event.key == p.K_UP:
bullets.append(Bullet(setting))
for bullet in bullets:
bullet.bullet_move(setting)
setting.screen.fill((255,0,0))
for bullet in bullets:
bullet.draw_bullet(setting)
p.display.flip()
def game():
p.init()
setting=Setting(1200,800)
bullets = p.sprite.Group()
while True:
for event in p.event.get():
if event.type == p.QUIT:
sys.exit()
elif event.type == p.KEYDOWN:
if event.key == p.K_UP:
bullets.add(Bullet(setting))
# [...]