我正试图让相机移动,但是当我点击q或者d时它没有任何效果。我试过询问原来的程序员,但这一切都化为乌有,所以我不知道该怎么做。
代码:
import pygame, sys, math
class Cam:
def __init__(self,pos=(0,0,0),rot=(0,0)):
self.pos = list(pos)
self.rot = list(rot)
def update(self,dt,key):
s = dt*10
if key[pygame.K_q]: self.pos[1]-=s
if key[pygame.K_e]: self.pos[1]+=s
if key[pygame.K_w]: self.pos[2]+=s
if key[pygame.K_s]: self.pos[2]-=s
if key[pygame.K_a]: self.pos[0]-=s
if key[pygame.K_d]: self.pos[0]+=s
pygame.init()
w,h = 400,400; cx,cy = w//2,h//2
screen = pygame.display.set_mode((w,h))
clock = pygame.time.Clock()
verts = (-1,-1,-1,),(1,-1,-1),(1,1,-1),(-1,1,-1),(-1,-1,1),(1,-1,1),(1,1,1),(-1,1,1)
edges = (0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),(0,4),(1,5),(2,6),(3,7)
cam = Cam((0,0,-5))
while True:
dt = clock.tick()/1000
for event in pygame.event.get():
if event.type == pygame.QUIT: pygame.quit(); sys.exit()
screen.fill((255,255,255))
for edge in edges:
points = []
for x,y,z in (verts[edge[0]],verts[edge[1]]):
x-=cam.pos[0]
y-=cam.pos[1]
z-=cam.pos[2]
f = 200/z
x,y = x*f,y*f
points+=[(cx+int(x),cy+int(y))]
pygame.draw.line(screen,(0,0,0),points[0],points[1],1)
pygame.display.flip()
key = pygame.key.get_pressed()
cam.update(dt,key)
答案 0 :(得分:0)
你忘记了最后两行的正确缩进。
import pygame, sys, math
class Cam:
def __init__(self,pos=(0,0,0),rot=(0,0)):
self.pos = list(pos)
self.rot = list(rot)
def update(self,dt,key):
s = dt*10
if key[pygame.K_q]: self.pos[1]-=s
if key[pygame.K_e]: self.pos[1]+=s
if key[pygame.K_w]: self.pos[2]+=s
if key[pygame.K_s]: self.pos[2]-=s
if key[pygame.K_a]: self.pos[0]-=s
if key[pygame.K_d]: self.pos[0]+=s
pygame.init()
w,h = 400,400; cx,cy = w//2,h//2
screen = pygame.display.set_mode((w,h))
clock = pygame.time.Clock()
verts = (-1,-1,-1,),(1,-1,-1),(1,1,-1),(-1,1,-1),(-1,-1,1),(1,-1,1),(1,1,1),(-1,1,1)
edges = (0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),(0,4),(1,5),(2,6),(3,7)
cam = Cam((0,0,-5))
while True:
dt = clock.tick()/1000
for event in pygame.event.get():
if event.type == pygame.QUIT: pygame.quit(); sys.exit()
screen.fill((255,255,255))
for edge in edges:
points = []
for x,y,z in (verts[edge[0]],verts[edge[1]]):
x-=cam.pos[0]
y-=cam.pos[1]
z-=cam.pos[2]
f = 200/z
x,y = x*f,y*f
points+=[(cx+int(x),cy+int(y))]
pygame.draw.line(screen,(0,0,0),points[0],points[1],1)
pygame.display.flip()
# these two lines should be inside the `while` loop
key = pygame.key.get_pressed()
cam.update(dt,key)