嘿伙计们我试图为我所拥有的精灵添加动作,而且我遇到了一些麻烦,继承人的代码。我使用WASD键将玩家移动到这个地方,我似乎无法弄清楚为什么它不会移动。任何帮助表示赞赏。
import pygame
import math
from sys import exit
from pygame.locals import *
pygame.mixer.init
class Player(pygame.sprite.Sprite):
def __init__(self, screen):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("ryu.png")
transColor = self.image.get_at((1, 1))
self.image.set_colorkey(transColor)
self.rect = self.image.get_rect()
self.dx = screen.get_width()/2
self.dy = screen.get_height()/2
self.rect.center = (self.dx, self.dy)
self.screen = screen
self.speed = 4
def update(self):
self.rect.center = (self.dx, self.dy)
def returnPosition(self):
return self.rect.center
def MoveLeft(self):
if self.rect.left < 0:
self.dx+=0
else:
self.dx-=self.speed
def MoveRight(self):
if self.rect.right >self.screen.get_width():
self.dx+=0
else:
self.dx+=self.speed
def MoveUp(self):
if self.rect.top <0:
self.dy+=0
else:
self.dy-=self.speed
def MoveDown(self):
if self.rect.bottom > self.screen.get_height():
self.dy+=0
else:
self.dy+=self.speed
def checkKeys(myData):
(event, player) = myData
keys = pygame.key.get_pressed()
if keys [K_a]:
print 'He turned left!!!'
player.MoveLeft()
if keys [K_s]:
print "He's going down!!!"
if keys [K_d]:
print "He turned right!!!"
if keys [K_w]:
print "He's going up!!!"
def main():
screen = pygame.display.set_mode((640, 480))
clock = pygame.time.Clock()
keepGoing = True
pygame.display.set_caption("Creating a sprite")
player = Player(screen)
background = pygame.Surface(screen.get_size())
background.fill((0, 0, 0))
allSprites = pygame.sprite.Group(player)
while keepGoing:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
keepGoing = False
allSprites.clear(screen, background)
allSprites.update()
allSprites.draw(screen)
pygame.display.flip()
if __name__ == "__main__":
main()