如何使用平滑的边缘修剪BackdropFilter?

时间:2019-11-15 13:25:55

标签: image flutter clip

我想在Flutter中对图像应用 BackdropFilter 。因此,我使用以下方法来应用Flutter docs中给出的过滤器。

import 'dart:ui';
import 'package:flutter/material.dart';

void main() {
   runApp(
    MaterialApp(
      debugShowCheckedModeBanner: false,
      home: Scaffold(
        body: MyApp(),
      ),
    ),
  );
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
        child: Stack(
          alignment: Alignment.bottomCenter,
          children: <Widget>[
            Container(
              height: 500,
              child: Image.network('https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQlXYdeEKhFq34sh8-0ZKC1uqCcVGgOzdW_ZRAqCBkWxG-oeCB1'),
            ),
            Positioned(
              top: 300,
              bottom: 0,
              left: 0,
              right: 0,
              child: ClipRect(
                child: BackdropFilter(
                  filter: ImageFilter.blur(sigmaX: 2, sigmaY: 10),
                  child: Container(
                    color: Colors.black.withOpacity(0),
                  ),
                ),
              ),
            ),
          ]
        ),
      ),
    );
  }
}

它产生了以下输出: Output of my code

我在BackDropFilter和Image之间遇到了困难。虽然,我希望它们之间具有平滑的边缘。

如何实现类似 this

2 个答案:

答案 0 :(得分:6)

我能够实现它,但是它是一种出路,因为到目前为止还没有办法直接实现它。 使此功能产生效果。 此功能将接收您要模糊的窗口小部件列表。

List<Widget> buildBlurredImage(List<Widget> l) {
    List<Widget> list = [];
    list.addAll(l);
    double sigmaX = 0;
    double sigmaY = 0.1;
    for (int i = 100; i < 350; i += 5) {
     // 100 is the starting height of blur
     // 350 is the ending height of blur
      list.add(Positioned(
        top: i.toDouble(),
        bottom: 0,
        left: 0,
        right: 0,
        child: ClipRect(
          child: BackdropFilter(
            filter: ImageFilter.blur(
              sigmaX: sigmaX,
              sigmaY: sigmaY,
            ),
            child: Container(
              color: Colors.black.withOpacity(0),
            ),
          ),
        ),
      ));
      sigmaX += 0.1;
      sigmaY += 0.1;
    }
    return list;
  }

然后在堆栈内部的小部件类内部使用此类功能

@override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
        child: Stack(
          alignment: Alignment.bottomCenter,
          // children: <Widget>[],
          children: buildBlurredImage([
            Container(
              height: 500,
              child: Image.network(
                'https://www.thewowstyle.com/wp-content/uploads/2015/02/Beautiful-Wallpapers-14.jpg',
                fit: BoxFit.cover,
              ),
            ),
          ]),
        ),
      ),
    );
  }

enter image description here

您最终的Widget类将如下所示

class MyApp extends StatelessWidget {
  List<Widget> buildBlurredImage(List<Widget> l) {
    List<Widget> list = [];
    list.addAll(l);
    double sigmaX = 0;
    double sigmaY = 0.1;
    for (int i = 100; i < 350; i += 5) {
      // 100 is the starting height of blur
      // 350 is the ending height of blur
      list.add(Positioned(
        top: i.toDouble(),
        bottom: 0,
        left: 0,
        right: 0,
        child: ClipRect(
          child: BackdropFilter(
            filter: ImageFilter.blur(
              sigmaX: sigmaX,
              sigmaY: sigmaY,
            ),
            child: Container(
              color: Colors.black.withOpacity(0),
            ),
          ),
        ),
      ));
      sigmaX += 0.1;
      sigmaY += 0.1;
    }
    return list;
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
        child: Stack(
          alignment: Alignment.bottomCenter,
          // children: <Widget>[],
          children: buildBlurredImage([
            Container(
              height: 500,
              child: Image.network(
                'https://www.thewowstyle.com/wp-content/uploads/2015/02/Beautiful-Wallpapers-14.jpg',
                fit: BoxFit.cover,
              ),
            ),
          ]),
        ),
      ),
    );
  }
}

答案 1 :(得分:2)

对我来说,最好的方法是在BackdropFilter上方使用 ShaderMask

不幸的是,由于更换了发动机,link

停止了工作。

我在颤动上创建了issue,希望他们尽快解决该错误。