THREE.WebGLShader:Shader无法编译; 's_noise_1_2':未找到匹配的重载函数

时间:2019-09-22 17:49:33

标签: fragment-shader vertex-shader glslify

我一直在处理一些THREE.js示例,并且一直在尝试编译示例中包含的一些着色器,特别是:https://github.com/brunoimbrizi/interactive-particles

如果导航到src / shaders /,则会找到我要编译的着色器。我目前正在运行一个React应用,并一直在更新此代码以满足我的个人项目需求,但是我一直在遇到以下问题:

No matching overloaded function found

THREE.WebGLRenderer 98

THREE.WebGLShader: Shader couldn't compile.
THREE.WebGLShader: gl.getShaderInfoLog() vertex WARNING: 0:1: 'glslify' : unrecognized pragma
ERROR: 0:40: 'snoise_1_2' : no matching overloaded function found
ERROR: 0:49: 'snoise_1_2' : no matching overloaded function found

我已经尝试以多种不同的方式重构顶点/片段着色器代码,但是无论尝试哪种解决方案,结果都相同。似乎对React这样的支持很少,尽管gl-react似乎很有帮助,但是我不需要组件形式的着色器。

particleFrag.js

const glsl = require('glslify');

export const fragShader = glsl`precision highp float;

uniform sampler2D uTexture;

varying vec2 vPUv;
varying vec2 vUv;

void main() {
    vec4 color = vec4(0.0);
    vec2 uv = vUv;
    vec2 puv = vPUv;

    vec4 colA = texture2D(uTexture, puv);

    float grey = colA.r * 0.21 + colA.g * 0.71 + colA.b * 0.07;
    vec4 colB = vec4(grey, grey, grey, 1.0);

    float border = 0.3;
    float radius = 0.5;
    float dist = radius - distance(uv, vec2(0.5));
    float t = smoothstep(0.0, border, dist);

    color = colB;
    color.a = t;

    gl_FragColor = color;
}`;

particleVert.js

const glsl = require('glslify');


export const vertShader = glsl`#pragma glslify: snoise2 = require(glsl-noise/simplex/2d)

precision highp float;

attribute float pindex;
attribute vec3 position;
attribute vec3 offset;
attribute vec2 uv;
attribute float angle;

uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;

uniform float uTime;
uniform float uRandom;
uniform float uDepth;
uniform float uSize;
uniform vec2 uTextureSize;
uniform sampler2D uTexture;
uniform sampler2D uTouch;

varying vec2 vPUv;
varying vec2 vUv;

float random(float n) {
    return fract(sin(n) * 43758.5453123);
}

void main() {
    vUv = uv;

    vec2 puv = offset.xy / uTextureSize;
    vPUv = puv;

    vec4 colA = texture2D(uTexture, puv);
    float grey = colA.r * 0.21 + colA.g * 0.71 + colA.b * 0.07;

    vec3 displaced = offset;
    displaced.xy += vec2(random(pindex) - 0.5, random(offset.x + pindex) - 0.5) * uRandom;
    float rndz = (random(pindex) + snoise_1_2(vec2(pindex * 0.1, uTime * 0.1)));
    displaced.z += rndz * (random(pindex) * 2.0 * uDepth);
    displaced.xy -= uTextureSize * 0.5;

    float t = texture2D(uTouch, puv).r;
    displaced.z += t * 20.0 * rndz;
    displaced.x += cos(angle) * t * 20.0 * rndz;
    displaced.y += sin(angle) * t * 20.0 * rndz;

    float psize = (snoise_1_2(vec2(uTime, pindex) * 0.5) + 2.0);
    psize *= max(grey, 0.2);
    psize *= uSize;

    vec4 mvPosition = modelViewMatrix * vec4(displaced, 1.0);
    mvPosition.xyz += position * psize;
    vec4 finalPosition = projectionMatrix * mvPosition;

    gl_Position = finalPosition;
}`;

定义材料:

const material = new THREE.RawShaderMaterial({
            uniforms,
            vertexShader: shaders.particle.vert,
            fragmentShader: shaders.particle.frag,
            depthTest: false,
            transparent: true,
            // blending: THREE.AdditiveBlending
        });

一切都源自此渲染调用:

draw() {
        this.renderer.render(this.scene, this.camera);
    }

我显然需要着色器进行编译,我对这种事情的经验不足使得在React项目中难以实现。

1 个答案:

答案 0 :(得分:0)

我设法通过以下方法解决了这个问题:

  • 为我的项目添加了对Babel / Webpack的支持。
  • 在由CSS类定义的“容器”中呈现特定的图像。
  • 已验证对webpack中glslify的支持。

要在React项目中实现此功能,需要进行许多更改,但是由于有对着色器文件的webpack支持,因此与Babel和Webpack进行编译似乎可以解决问题。

如果您对我更具体地如何获得这种操作有任何疑问,请随时向我发送消息!

webpack.config.js

const HtmlWebPackPlugin = require("html-webpack-plugin");
const MiniCssExtractPlugin = require('mini-css-extract-plugin');

const isDevelopment = process.env.NODE_ENV === 'development';

module.exports = {
    module: {
        rules: [
            {
                test: /\.(js|jsx)$/,
                exclude: /node_modules/,
                use: {
                    loader: "babel-loader"
                }
            },
            {
                test: /\.html$/,
                use: [
                    {
                        loader: "html-loader"
                    }
                ]
            },
            {
                test: /\.(glsl|frag|vert)$/,
                use: [
                    require.resolve('raw-loader'),
                    require.resolve('glslify-loader'),
                ]
            },
            {
                test: /\.css$/,
                use: ['style-loader', 'css-loader']
            },
            {
                test: /\.module\.s([ac])ss$/,
                loader: [
                    isDevelopment ? 'style-loader' : MiniCssExtractPlugin.loader,
                    {
                        loader: 'css-loader',
                        options: {
                            modules: true,
                            sourceMap: isDevelopment
                        }
                    },
                    {
                        loader: 'sass-loader',
                        options: {
                            sourceMap: isDevelopment
                        }
                    }
                ]
            },
            {
                test: /\.s([ac])ss$/,
                exclude: /\.module.(s(a|c)ss)$/,
                loader: [
                    isDevelopment ? 'style-loader' : MiniCssExtractPlugin.loader,
                    'css-loader',
                    {
                        loader: 'sass-loader',
                        options: {
                            sourceMap: isDevelopment
                        }
                    }
                ]
            },
            {
                test: /\.(jpe?g|gif|png|svg)$/i,
                use: [
                    {
                        loader: 'url-loader',
                        options: {
                            limit: 10000
                        }
                    }
                ]
            }
        ]
    },
    resolve: {
      extensions: ['.js', '.jsx', '.scss', '.css', '.html', '.json', '.png']
    },
    plugins: [
        new HtmlWebPackPlugin({
            template: "./src/index.html",
            filename: "./index.html"
        }),
        new MiniCssExtractPlugin({
            filename: isDevelopment ? '[name].css' : '[name].[hash].css',
            chunkFilename: isDevelopment ? '[id].css' : '[id].[hash].css'
        })
    ]
};