我正在使用Qt3D。我将QObjectPicker添加到我的3D实体中,如下所示:
Qt3DRender::QObjectPicker *MyScene::createObjectPickerForEntity(Qt3DCore::QEntity *entity)
{
if (!entity)
return nullptr;
picker = new Qt3DRender::QObjectPicker(entity);
picker->setHoverEnabled(true); // I set this correctly
picker->setDragEnabled(true); // Also required!
picker->setObjectName(QStringLiteral("__internal ") + entity->objectName());
entity->addComponent(picker);
connect(picker, &Qt3DRender::QObjectPicker::pressed, this, &MyScene::handlePickerPress);
connect(picker, &Qt3DRender::QObjectPicker::moved, this, &MyScene::handlePickerMove);
return picker;
}
会触发鼠标按下事件,并且相应的插槽会正确记录被按下实体的名称和全局坐标:
void MyScene::handlePickerPress(Qt3DRender::QPickEvent *event)
{
Qt3DCore::QEntity *pressedEntity = qobject_cast<Qt3DCore::QEntity *>(sender()->parent());
if (!pressedEntity && !pressedEntity->isEnabled())
return;
qDebug() << "Pressed Entity Name: "<< pressedEntity->objectName();
qDebug() << "Global Coord: " << event->worldIntersection();
}
但是,令我惊讶的是,鼠标移动(悬停)事件不起作用。以下插槽功能不记录任何内容。另外,当我在此插槽中放置调试器断点时,我发现根本没有调用它:
void MyScene::handlePickerMove(Qt3DRender::QPickEvent *event)
{
qDebug() << "Hover Intersection:" << event->worldIntersection();
}
我想念什么吗?
我的Qt3D渲染设置为:
m_renderSettings = new Qt3DRender::QRenderSettings();
m_renderSettings->pickingSettings()->setPickMethod(Qt3DRender::QPickingSettings::TrianglePicking);
m_renderSettings->pickingSettings()->setPickResultMode(Qt3DRender::QPickingSettings::NearestPick);
m_renderSettings->setObjectName(QStringLiteral("__internal Scene frame graph"));
m_renderer = new Qt3DExtras::QForwardRenderer();
m_renderer->setClearColor(QColor("#c8c8c8"));
m_renderSettings->setActiveFrameGraph(m_renderer);
m_renderSettings->setRenderPolicy(Qt3DRender::QRenderSettings::RenderPolicy::OnDemand);
m_rootEntity->addComponent(m_renderSettings);
m_rootEntity->addComponent(new Qt3DInput::QInputSettings());
与this report有关。
答案 0 :(得分:3)
对moved
信号says的描述:“当pickAttribute属性定义的边界体积与鼠标移动并按下按钮时的光线相交时,将发出此信号强>”。
因此,此信号不是在悬停/鼠标移动时发出,而是在按下鼠标按钮时移动鼠标时发出。