我试图拥有它,所以一旦按下鼠标,它就会被触发一次而且只被触发一次。然而,它一直被解雇两次。我不确定这是因为我正在通过for循环,但我希望鼠标监听器能够捕获我点击的数组的索引。这就是为什么我将它分配给2d数组中的每个索引,我不确定是否有更好的方法。
代码:
public boolean firstClick = false;
public boolean secondClick = false;
for (int i = 7; i >= 0; i--) {
for (int j = 0; j < 8; j++) {
int tempi = i;
int tempj = j;
pnlCells[i][j].add(getPieceObject(str[(7 - i)][j]), BorderLayout.CENTER);
pnlCells[i][j].validate();
pnlCells[i][j].addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
try {
if (firstClick == false || secondClick == false) {
if (firstClick == false) {
mouseX = tempj;
mouseY = 7 - tempi;
System.out.println("First You pressed" + mouseX + ", " + mouseY);
firstClick = true;
sourceColor = pnlCells[mouseX][mouseY].getForeground();
pnlCells[mouseX][mouseY].setForeground(Color.yellow);
pnlCells[mouseX][mouseY].repaint();
pnlBoard.repaint();
pnlMain.repaint();
} else if (secondClick == false) {
newMouseX = tempj;
newMouseY = 7 - tempi;
System.out.println("Second You pressed" + newMouseX + ", " + newMouseY);
secondClick = true;
}
if (firstClick == true && secondClick == true) {
firstClick = false;
secondClick = false;
pnlCells[mouseX][mouseY].setForeground(sourceColor);
pnlCells[mouseX][mouseY].repaint();
pnlBoard.repaint();
pnlMain.repaint();
PlayerMove pM = turn(); //send turn to server
objectOut.writeObject(pM); //send turn to server
System.out.println(name + ": sent move to server");
s.suspend();
}
}
} catch (IOException ex) {
Logger.getLogger(Player.class.getName()).log(Level.SEVERE, null, ex);
}
}
});
//System.out.println(j+", "+(i)+":"+v.str[(7-i)][j]);
}
}
一旦我点击鼠标,它就会一直打印出来 首先你按了xcoord1,ycoord1 第二个你按xcoord2,ycoord2
答案 0 :(得分:0)
我假设init的firstClick和secondClick都为false。然后当我们进入循环时,firstClick将始终触发,然后将其设置为true。在下一次迭代中,secondClick将始终触发,因为它是false并且firstClick不会触发,因为它现在是真的。
将其中任何一个触发后,将firstClick和secondClick都设置为true。