我一直在AVAudioPlayer中工作并画波浪。我正在AudioArmada Pods
的帮助下使用AudioArmada Github吊舱绘制波浪。但是在某些情况下,AVAudioFile在读取缓冲时间时崩溃。
以下代码:
public func openFile(_ file: URL) {
let audioFile = try! AVAudioFile(forReading: file)
// specify the format we WANT for the buffer
let format = AVAudioFormat(commonFormat: .pcmFormatFloat32, sampleRate: audioFile.fileFormat.sampleRate, channels: audioFile.fileFormat.channelCount, interleaved: false)
// initialize and fill the buffer
let buffer = AVAudioPCMBuffer(pcmFormat: format!, frameCapacity: UInt32(audioFile.length))
try! audioFile.read(into: buffer!)
// copy buffer to readFile struct
readFile.floatValuesLeft = Array(UnsafeBufferPointer(start: buffer?.floatChannelData?[0], count:Int(buffer!.frameLength)))
readFile.populated = true
reload(zoomFactor: zoomFactor)
}
public func reload(zoomFactor: Float = 1.0) {
self.zoomFactor = zoomFactor
setNeedsDisplay()
}
func drawSoundcloudWaveform(_ rect: CGRect) {
let path = UIBezierPath()
path.move(to: CGPoint(x: 0.0, y: rect.height/2))
var index = 0
while index < readFile.leftPoints.count {
let point = readFile.leftPoints[index]
let drawFrom = CGPoint(x: point.x, y: path.currentPoint.y)
path.move(to: drawFrom)
let drawPointBottom = CGPoint(x: point.x, y: path.currentPoint.y + (point.y))
path.addLine(to: drawPointBottom)
path.addLine(to: CGPoint(x: drawPointBottom.x + pixelWidth, y: drawPointBottom.y))
path.addLine(to: CGPoint(x: drawFrom.x + pixelWidth, y: drawFrom.y))
path.close()
path.move(to: drawFrom)
let drawPointTop = CGPoint(x: point.x, y: path.currentPoint.y - (point.y))
path.addLine(to: drawPointTop)
path.addLine(to: CGPoint(x: drawPointTop.x + pixelWidth, y: drawPointTop.y))
path.addLine(to: CGPoint(x: drawFrom.x + pixelWidth, y: drawFrom.y))
path.close()
index = index + Int(pixelWidth) + Int(pixelSpacing)
}
UIColor(red:0.21, green:0.77, blue:0.78, alpha:1.0).set()
path.stroke()
path.fill()
}
以下案例:
运行案例:
guard let file = Bundle.main.url(forResource: "Beat9", withExtension: ".mp3") else { return }
openFile(file)
AVAudioPCMBuffer Output: AVAudioPCMBuffer@0x6000005c9300: 0/35864064 bytes
波形屏幕截图:
崩溃案例:
guard let file = Bundle.main.url(forResource: "IshqMubarak", withExtension: ".mp3") else { return }
openFile(file)
AVAudioPCMBuffer Output: AVAudioPCMBuffer@0x600003eb1180: 0/0 bytes // i m confused why show zero bytes buffer
错误:致命错误:“尝试!”表达式意外引发错误:Foundation._GenericObjCError.nilError:文件/Users/apple/Desktop/AudioArmada-90f214d3d9483e817cdb1396e08f8f626a7be821/AudioArmada/Classes/WaveformZoomable.swift,第63行
问题:如何解决此问题以及为什么有时会崩溃?
任何帮助将不胜感激。
谢谢。
答案 0 :(得分:1)
看到错误,它在 AudioArmada 的WaveformZoomable.swift的第63行崩溃,其中HashSet
用于 nil 对象。
AVAudioFile引发(与第56行相同):
try!
您可以使用
func read(into buffer: AVAudioPCMBuffer) throws
暂时摆脱崩溃try?
try
找出无法阅读的原因