AVAudioFile init在模拟器上运行但在设备上崩溃

时间:2017-02-08 16:12:52

标签: ios swift avfoundation avaudioengine avaudiofile

我想构建一个iOS应用程序(使用Swift 3和Xcode 8.2.1),从iPhone的麦克风录制并将记录保存到.caf文件。

首先,我已将以下行添加到项目的 Info.plist 文件中:

<key>NSMicrophoneUsageDescription</key>
<string>Some description to explain why access is required</string>

然后,我点击了UIViewControllerAVAudioEngine按钮,创建了一个简单Record设置Stop并安装/删除音频点按。< / p>

ViewController.swift

import UIKit
import AVFoundation

class ViewController: UIViewController {

    var engine = AVAudioEngine()
    var file: AVAudioFile?
    var player = AVAudioPlayerNode()

    override func viewDidLoad() {
        super.viewDidLoad()

        guard let url = urlFor(filename: "test.caf") else { return }
        do {
            file = try AVAudioFile(forWriting: url, settings: engine.inputNode!.inputFormat(forBus: 0).settings, commonFormat: engine.inputNode!.inputFormat(forBus: 0).commonFormat, interleaved: false)
        } catch {
            print("Error: \(error)")
        }

        engine.attach(player)
        engine.connect(player, to: engine.mainMixerNode, format: engine.mainMixerNode.outputFormat(forBus: 0))

        do {
            try engine.start()
        } catch {
            print("Error: \(error)")
        }
    }

    @IBAction func record(sender: AnyObject) {
        engine.inputNode?.installTap(onBus: 0, bufferSize: 1024, format: engine.mainMixerNode.outputFormat(forBus: 0)) { (buffer, time) -> Void in
            do {
                try self.file?.write(from: buffer)
            } catch {
                print("Error: \(error)")
            }
        }
    }

    @IBAction func stop(sender: AnyObject) {
        engine.inputNode?.removeTap(onBus: 0)
        // Print the url of the saved file
        let urls = FileManager.default.urls(for: .applicationSupportDirectory, in: .userDomainMask)
        print(urls[urls.endIndex - 1])
    }

    func urlFor(filename: String) -> URL? {
        // Get url of saved file
        if let dir = NSSearchPathForDirectoriesInDomains(FileManager.SearchPathDirectory.documentDirectory, FileManager.SearchPathDomainMask.allDomainsMask, true).first {
            let path = dir.appending(filename)
            return URL(fileURLWithPath: path)
        }
        return nil
    }

}

该应用程序在模拟器上正常工作:我可以录制我的声音,抓取录制文件的网址并测试我的声音是否已正确录制。但是,一旦我在设备上启动应用程序(在iOS 10.2.1上使用iPhone 6s测试),应用程序就会崩溃。控制台为我提供了以下日志:

2017-02-08 17:09:14.330151 AudioEngineSimpleApp[7100:2659416] Audio files cannot be non-interleaved. Ignoring setting AVLinearPCMIsNonInterleaved YES.
2017-02-08 17:09:14.333715 AudioEngineSimpleApp[7100:2659416] [central] 54:   ERROR:    [0x1b7440c40] >avae> AVAudioFile.mm:160: AVAudioFileImpl: error -54
2017-02-08 17:09:14.333796 AudioEngineSimpleApp[7100:2659416] [central] 54:   ERROR:    [0x1b7440c40] >avae> AVAudioFile.mm:122: ReadMagicCookie: error -50
2017-02-08 17:09:14.334369 AudioEngineSimpleApp[7100:2659416] *** Terminating app due to uncaught exception 'com.apple.coreaudio.avfaudio', reason: 'error -50'

这个问题似乎与Stack Overflow线程AVAudioPlayer working on Simulator but not on Real Device有关但我无法解释如何将其响应实现到我自己的代码中以解决我的问题。

1 个答案:

答案 0 :(得分:0)

我已经重构了我的代码,并使用以下urlFor(filename: String) -> URL?属性替换了旧的url方法:

let url = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!.appendingPathComponent("test.caf")

因此,以下代码在设备上正常运行:

import UIKit
import AVFoundation

class ViewController: UIViewController {

    @IBOutlet weak var recordButton: UIButton!
    let url = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!.appendingPathComponent("test.caf")
    //let url = URL(fileURLWithPath: NSTemporaryDirectory().appending("test.caf")) also works
    var engine = AVAudioEngine()

    override func viewDidLoad() {
        super.viewDidLoad()

        recordButton.setTitle("Record", for: .normal)

        let file: AVAudioFile
        do {
            file = try AVAudioFile(forWriting: url, settings: engine.inputNode!.outputFormat(forBus: 0).settings)
        } catch {
            print("Error: \(error)")
            return
        }

        engine.inputNode?.installTap(onBus: 0, bufferSize: 1024, format: engine.inputNode!.outputFormat(forBus: 0)) { (buffer, time) -> Void in
            do {
                try file.write(from: buffer)
            } catch {
                print("Error: \(error)")
            }
        }
    }

    @IBAction func toggleAction(_ sender: AnyObject) {
        engine.isRunning ? stopRecording() : startRecording()
    }

    func startRecording() {
        do {
            // Start engine
            try engine.start()

            // Toggle button title
            recordButton.setTitle("Stop", for: .normal)
        } catch {
            print("Error: \(error)")
        }
    }

    func stopRecording() {
        // Stop engine
        engine.stop()

        // Toggle button title
        recordButton.setTitle("Record", for: .normal)

        print(url)
    }

}