如何在墨迹上进行缩放和旋转?

时间:2011-04-21 14:24:57

标签: c# wpf zoom rotation mousewheel

使用以下XAML:

<Grid x:Name="grid" Background="LightBlue" ClipToBounds="True">
        <Grid.RowDefinitions>
            <RowDefinition Height="*" />
        </Grid.RowDefinitions>
    <Viewbox x:Name="imgViewbox" >
                <InkCanvas Grid.Row="0" Name="inkCanvas" Background="Red" >
                <Image Source="Images/pic.png" HorizontalAlignment="Left" x:Name="imgObject" VerticalAlignment="Top"  />
                <Label>Testing</Label>
                </InkCanvas>
    </Viewbox>
</Grid>

我正在尝试围绕图像中心旋转,并使用滚轮鼠标进行缩放。我已经设置了这个变换组和事件:

public MainWindow() {

    InitializeComponent();
    DataContext = new MainWindowViewModel();

    transformGroup = new TransformGroup();
    scaleTransform = new ScaleTransform();
    rotateTransform = new RotateTransform();
    translateTransform = new TranslateTransform();
    transformGroup.Children.Add(rotateTransform);
    transformGroup.Children.Add(scaleTransform);
    transformGroup.Children.Add(translateTransform);

    imgViewbox.RenderTransform = transformGroup;

    imgViewbox.MouseWheel += ImageViewboxMouseWheel;
}

旋转很简单:

void Rotate(object sender, RoutedEventArgs e) {
    //imgViewbox.RenderTransformOrigin = new Point(0.5,0.5);
    rotateTransform.Angle += 90;
}

但缩放正在做各种奇怪的事情在屏幕上跳跃。缩放代码在这里:

void ImageViewboxMouseWheel(object sender, MouseWheelEventArgs e) {
    //imgViewbox.RenderTransformOrigin = new Point(0, 0);
    double zoomFactor = DefaultZoomFactor;
    if (e.Delta <= 0) zoomFactor = 1.0 / DefaultZoomFactor;
    // DoZoom requires both the logical and physical location of the mouse pointer
    var physicalPoint = e.GetPosition(imgViewbox);
    if (transformGroup.Inverse != null) {
        DoZoom(zoomFactor, transformGroup.Inverse.Transform(physicalPoint), physicalPoint);
    }
    else {
        throw new ArgumentException("Missing Inverse");
    }

    //Set the center point of the ScaleTransform object to the cursor location.
    scaleTransform.CenterX = e.GetPosition(imgViewbox).X;
    scaleTransform.CenterY = e.GetPosition(imgViewbox).Y;
    Debug.WriteLine(string.Format("IVMW Center {0},{1}", scaleTransform.CenterX, scaleTransform.CenterY));
}

public void DoZoom(double deltaZoom, Point mousePosition, Point physicalPosition) {
    double currentZoom = scaleTransform.ScaleX;
    currentZoom *= deltaZoom;

    translateTransform.X = -1*(mousePosition.X*currentZoom - physicalPosition.X);
    translateTransform.Y = -1*(mousePosition.X*currentZoom - physicalPosition.Y);
    scaleTransform.ScaleX = currentZoom;
    scaleTransform.ScaleY = currentZoom;
}

我尽可能地删除了动画等。希望只留下关键部分。我认为主要问题是scaleTransform.Center [X | Y],因为即使我尝试在同一位置完全点击,返回的数字也都在象限内。 RenderTransformOrigin似乎与中心位置没有任何区别,但我知道我需要它围绕中心旋转。

我做错了什么?

1 个答案:

答案 0 :(得分:1)

你需要抵消在TranslateTransform中更改ScaleTranform的CenterX / Y所获得的跳跃,这里是pan&amp;的一个片段。 zoom control我写道:

private void This_MouseWheel(object sender, MouseWheelEventArgs e)
{
    if (IsZoomEnabled)
    {
        Point cursorPos = e.GetPosition(this);
        Point newCenter = _scaleT.Inverse.Transform(_translateT.Inverse.Transform(cursorPos));
        Point oldCenter = new Point(_scaleT.CenterX, _scaleT.CenterY);
        Vector oldToNewCenter = newCenter - oldCenter;
        _scaleT.CenterX = newCenter.X;
        _scaleT.CenterY = newCenter.Y;
        _translateT.X += oldToNewCenter.X * (_scaleT.ScaleX - 1.0);
        _translateT.Y += oldToNewCenter.Y * (_scaleT.ScaleY - 1.0);
        ...

希望您可以根据代码进行调整。计算新中心的位置可能需要考虑RotateTransform。