我试图为图像获取一些基本的平移和缩放功能。无状态版本可以显示图像(通过变换旋转180度),并且比例事件显示在日志中,但这就是它。
GestureDetector
是获取pan / pinch / spread事件的正确小部件吗?我应该关注变换,动画,还是应该修改Image
小部件中的字段?
// Wraps an Image widget to provide pan and zoom functionality.
class InteractiveImage extends StatelessWidget {
InteractiveImage(this._image, {Key key}) : super(key: key);
final Image _image;
@override
Widget build(BuildContext context) {
return new Center(
child: new GestureDetector(
onScaleStart: (ScaleStartDetails details) => print(details),
onScaleUpdate: (ScaleUpdateDetails details) => print(details),
onScaleEnd: (ScaleEndDetails details) => print(details),
child: new Transform(
transform: new Matrix4.rotationZ(math.PI),
alignment: FractionalOffset.center,
child: _image,
),
),
);
}
}
// Wraps an Image widget to provide pan and zoom functionality.
class InteractiveImage extends StatefulWidget {
InteractiveImage(this._image, {Key key}) : super(key: key);
final Image _image;
@override
_InteractiveImageState createState() => new _InteractiveImageState(_image);
}
class _InteractiveImageState extends State<InteractiveImage> {
_InteractiveImageState(this._image);
final Image _image;
@override
Widget build(BuildContext context) {
setState(() => print("STATE SET\n"));
return new GestureDetector(
onScaleStart: (ScaleStartDetails details) => print(details),
onScaleUpdate: (ScaleUpdateDetails details) => print(details),
onScaleEnd: (ScaleEndDetails details) => print(details),
child: new Transform(
transform: new Matrix4.rotationZ(math.PI),
alignment: FractionalOffset.center,
child: _image,
),
);
}
}
使用https://pub.dartlang.org/packages/zoomable_image
(也许可以帮助我添加物理和弹性边缘?)
答案 0 :(得分:9)
您可以将InteractiveViewer与Flutter一起使用。
@override
Widget build(BuildContext context) {
return Center(
child: InteractiveViewer(
panEnabled: false, // Set it to false
boundaryMargin: EdgeInsets.all(100),
minScale: 0.5,
maxScale: 2,
child: Image.asset(
'your_image_asset',
width: 200,
height: 200,
fit: BoxFit.cover,
),
),
);
}
答案 1 :(得分:2)
我不确定你的意思是什么&#34;没有工作&#34;但是你走在了正确的轨道上。
查看https://github.com/flutter/flutter/blob/master/examples/layers/widgets/gestures.dart以获取可以平移,捏合和缩放的小部件的工作示例。
答案 2 :(得分:1)
根据问题的代码并且Collin的答案鼓励,这就是我提出的:
import 'package:flutter/material.dart';
import 'package:vector_math/vector_math_64.dart';
class InteractiveImage extends StatefulWidget {
InteractiveImage(this.image, {Key key}) : super(key: key);
final Image image;
@override
_InteractiveImageState createState() => new _InteractiveImageState();
}
class _InteractiveImageState extends State<InteractiveImage> {
_InteractiveImageState();
double _scale = 1.0;
double _previousScale = null;
@override
Widget build(BuildContext context) {
setState(() => print("STATE SET\n"));
return new GestureDetector(
onScaleStart: (ScaleStartDetails details) {
print(details);
// Does this need to go into setState, too?
// We are only saving the scale from before the zooming started
// for later - this does not affect the rendering...
_previousScale = _scale;
},
onScaleUpdate: (ScaleUpdateDetails details) {
print(details);
setState(() => _scale = _previousScale * details.scale);
},
onScaleEnd: (ScaleEndDetails details) {
print(details);
// See comment above
_previousScale = null;
},
child: new Transform(
transform: new Matrix4.diagonal3(new Vector3(_scale, _scale, _scale)),
alignment: FractionalOffset.center,
child: widget.image,
),
);
}
}
虽然它似乎有用,但从Flutter团队内部的人那里得到确认或纠正会很棒。
(此外,这仅允许缩放。未实现平移。)
编辑:已编辑以反映Collin's comment及其his more detailed explanation。但请注意,对于私有setState()
和私有字段,仍然存在一个未立即影响渲染的未解决问题。