unity首次开放崩溃Android游戏

时间:2019-07-12 13:18:07

标签: android unity3d runtime-error

大家好,我在Playstore上发布了字卡游戏。我从统一出发。每当有人下载​​我的应用程序并将其打开时,都会因该错误而崩溃。

第二次尝试后,它不会崩溃。如何找到是什么原因造成的。

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java.lang.Error: FATAL EXCEPTION [main]
 Unity version     : 2019.1.4f1
 Device model      : samsung GT-I9060I
 Device fingerprint: samsung/grandneove3gxx/grandneove3g:4.4.4/KTU84P/I9060IXXS0AQC2:user/release-keys
 Caused by
  1 at android.app.ActivityThread.handleReceiver (ActivityThread.java:2648)
  2 at android.app.ActivityThread.access$1700 (ActivityThread.java:166)
  3 at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1359)
  4 at android.os.Handler.dispatchMessage (Handler.java:102)
  5 at android.os.Looper.loop (Looper.java:136)
  6 at android.app.ActivityThread.main (ActivityThread.java:5584)
  7 at java.lang.reflect.Method.invokeNative (Native Method)
  8 at java.lang.reflect.Method.invoke (Method.java:515)
  9 at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run (ZygoteInit.java:1268)
  10 at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1084)
  11 at dalvik.system.NativeStart.main (Native Method)
 Caused by: java.lang.ClassNotFoundException: 
   1 at dalvik.system.BaseDexClassLoader.findClass (BaseDexClassLoader.java:56)
   2 at java.lang.ClassLoader.loadClass (ClassLoader.java:497)
   3 at java.lang.ClassLoader.loadClass (ClassLoader.java:457)
   4 at android.app.ActivityThread.handleReceiver (ActivityThread.java:2643)

0 个答案:

没有答案