我刚开始使用Unity并使用它的Standard Assets库。我使用了它的rollerball对象,但是它的Ball和BallUserControl脚本都给了我以下错误:
文件中没有Monobehaviour脚本,或者名称与文件名不匹配。
我没有更改任何脚本,并且我的环境中没有其他对象或脚本。类名与文件名匹配。我确定我缺少明显的东西(太新了)。有哪些可能的错误? 我正在Windows 10上运行最新版本的unity。
这是BallUserControl脚本,根据要求:
using System;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
namespace UnityStandardAssets.Vehicles.Ball
{
public class BallUserControl : MonoBehaviour
{
private Ball ball; // Reference to the ball controller.
private Vector3 move;
// the world-relative desired move direction, calculated from the camForward and user input.
private Transform cam; // A reference to the main camera in the scenes transform
private Vector3 camForward; // The current forward direction of the camera
private bool jump; // whether the jump button is currently pressed
private void Awake()
{
// Set up the reference.
ball = GetComponent<Ball>();
// get the transform of the main camera
if (Camera.main != null)
{
cam = Camera.main.transform;
}
else
{
Debug.LogWarning(
"Warning: no main camera found. Ball needs a Camera tagged \"MainCamera\", for camera-relative controls.");
// we use world-relative controls in this case, which may not be what the user wants, but hey, we warned them!
}
}
private void Update()
{
// Get the axis and jump input.
float h = CrossPlatformInputManager.GetAxis("Horizontal");
float v = CrossPlatformInputManager.GetAxis("Vertical");
jump = CrossPlatformInputManager.GetButton("Jump");
// calculate move direction
if (cam != null)
{
// calculate camera relative direction to move:
camForward = Vector3.Scale(cam.forward, new Vector3(1, 0, 1)).normalized;
move = (v*camForward + h*cam.right).normalized;
}
else
{
// we use world-relative directions in the case of no main camera
move = (v*Vector3.forward + h*Vector3.right).normalized;
}
}
private void FixedUpdate()
{
// Call the Move function of the ball controller
ball.Move(move, jump);
jump = false;
}
}
}