我写了一个生成两个数字的代码,要求用户计算其总和并输入结果。程序工作正常,但是我想要添加一个按钮,再次要求用户输入结果并进行验证。我面临的问题是该条目没有被清除,并且另一个窗口在具有相同条目的原始窗口下打开。
import tkinter as tk
import random
window = tk.Tk()
content = tk.StringVar()
def startgame():
number1 = random.randint(10, 51)
number2 = random.randint(10, 51)
sum_of_num = number1 + number2
def checkresult():
global content
i = int(content.get())
if i == sum_of_num:
label = tk.Label(window, text = "Correct Result", fg = "blue").pack()
else:
label = tk.Label(window, text = "Incorrect result!! Try again.", fg = "red").pack()
window.title("Number Guessing Game")
label = tk.Label(window, text = "Let's begin the Quiz", fg = "blue").pack()
label = tk.Label(window, text = "---------------------", fg = "blue").pack()
label = tk.Label(window, text = "Given two numbers", fg = "blue").pack()
label = tk.Label(window, text = number1, fg = "blue").pack()
label = tk.Label(window, text = number2, fg = "blue").pack()
label = tk.Label(window, text = "Add these two numbers and enter the result", fg = "blue").pack()
sum_of_numbers = tk.Entry(window, textvariable = content)
sum_of_numbers.pack()
sum_of_numbers.focus_set()
button_to_check_result = tk.Button(window, text="Check whether answer is correct", fg = "red", command = checkresult).pack()
startgame()
button_to_try_again = tk.Button(window, text="Try Again !!", fg = "red", command = startgame).pack()
window.mainloop()
我希望输入清除的窗口再次出现。
答案 0 :(得分:0)
将整个细分定义为函数:
label = tk.Label(window, text = "Let's begin the Quiz", fg = "blue").pack()
label = tk.Label(window, text = "---------------------", fg = "blue").pack()
label = tk.Label(window, text = "Given two numbers", fg = "blue").pack()
label = tk.Label(window, text = number1, fg = "blue").pack()
label = tk.Label(window, text = number2, fg = "blue").pack()
label = tk.Label(window, text = "Add these two numbers and enter the result", fg = "blue").pack()
然后将该功能绑定到您计划实现的“重置”按钮。或者,如果您想在用户每次按下“检查”按钮时进行重置,则可以在checkresult()中调用该函数。
基本上,您要做的是在现有标签上显示新标签。
答案 1 :(得分:0)
首先,我要定义
text_number1 = tk.StringVar()
text_number2 = tk.StringVar()
sum_of_num = 0
然后我将开始游戏的功能更改为
def startgame():
global sum_of_num
number1 = random.randint(10, 51)
text_number1.set(str(number1))
number2 = random.randint(10, 51)
text_number2.set(str(number2))
sum_of_num = number1 + number2
并相应地标记
label_num1 = tk.Label(window, textvar = text_number1, fg = "blue").pack()
label_num2 = tk.Label(window, textvar = text_number2, fg = "blue").pack()
接下来您需要重置按钮
button_to_check_reset = tk.Button(window, text="Reset your question", fg = "red", command = new_question).pack()
最后但并非最不重要的new_question函数
def new_question()
startgame()
sum_of_numbers.delete(0, 'end')
这是最低要求。
但是,如果您想要一个没有外观和过时标签的程序,则需要在初始化中再添加一个stringvar
answer_string = StringVar()
answer_string.set("Waiting for your answer")
比其他标签紧随其后
answer_lable = tk.Label(window, textvar = answer_string, fg = "blue").pack()
然后您需要改革检查结果功能
def checkresult():
i = int(content.get())
if i == sum_of_num:
answer_lable['fg'] ="green"
answer_string.set("Correct, that was not hard right?")
else:
answer_lable['fg'] ="red"
answer_string.set("Wrong, you moron")
对新问题功能进行了一些修改:
def new_question()
startgame()
sum_of_numbers.delete(0, 'end')
answer_lable['fg'] ="blue"
answer_string.set("Waiting for your answer...")
我希望这会有所帮助,并祝你好运:)
答案 2 :(得分:0)
为了清除窗口,您需要将所有标签打包到一个框架中。为此,您需要首先从tkinter导入ttk:
from tkinter import ttk
fr = ttk.Frame()
现在,所有变量的主值都需要从“窗口”更改为“ fr”。但是,作为一种更简单的方法,我所做的是使用变量“ window”作为框架。所以,
root= tk.Tk()
window = ttk.Frame(root)
现在,要清除框架,可以使用以下任何命令:
window.pack_forget()
window.destroy()
最终修改的代码如下:
import tkinter as tk
import random
from tkinter import ttk
root = tk.Tk()
content = tk.StringVar()
global window
window = ttk.Frame(root)
def startgame():
global window
window.pack_forget()
window = ttk.Frame(root)
number1 = random.randint(10, 51)
number2 = random.randint(10, 51)
sum_of_num = number1 + number2
def checkresult():
global content
i = int(content.get())
if i == sum_of_num:
label = tk.Label(window, text = "Correct Result", fg = "blue").pack()
else:
label = tk.Label(window, text = "Incorrect result!! Try again.", fg = "red").pack()
root.title("Number Guessing Game")
label = tk.Label(window, text = "Let's begin the Quiz", fg = "blue").pack()
label = tk.Label(window, text = "---------------------", fg = "blue").pack()
label = tk.Label(window, text = "Given two numbers", fg = "blue").pack()
label = tk.Label(window, text = number1, fg = "blue").pack()
label = tk.Label(window, text = number2, fg = "blue").pack()
label = tk.Label(window, text = "Add these two numbers and enter the result", fg = "blue").pack()
sum_of_numbers = tk.Entry(window, textvariable = content)
sum_of_numbers.pack()
sum_of_numbers.focus_set()
button_to_check_result = tk.Button(window, text="Check whether answer is correct", fg = "red", command = checkresult).pack()
window.pack()
startgame()
button_to_try_again = tk.Button(root, text="Try Again !!", fg = "red", command = startgame).pack()
window.mainloop()