创建了一个名为“ snake”的游戏。我想知道是否有人可以帮助我在游戏打开前创建一个窗口,其中包含开始按钮,退出按钮和说明手册,以便当我单击开始时,游戏开始并在我单击时退出,游戏终止。我还希望有一个“重试”按钮,当玩家输掉游戏时将其循环播放,而退出按钮可终止该程序。这是我的蛇游戏代码
from tkinter import*
import random
#Globals
WIDTH = 800
HEIGHT = 600
SEG_SIZE = 20
IN_GAME = True
#Helper Functions
def create_block():
""" Creates an apple to be eaten """
global BLOCK
posx = SEG_SIZE * random.randint(1, (WIDTH-SEG_SIZE) / SEG_SIZE)
posy = SEG_SIZE * random.randint(1, (HEIGHT-SEG_SIZE) / SEG_SIZE)
BLOCK = c.create_oval(posx, posy,
posx+SEG_SIZE, posy+SEG_SIZE,
fill="blue")
def main():
""" Handles game process """
global IN_GAME
if IN_GAME:
s.move()
head_coords = c.coords(s.segments[-1].instance)
x1, y1, x2, y2 = head_coords
#Collision with borders
if x2 > WIDTH or x1 < 0 or y1 < 0 or y2 > HEIGHT:
IN_GAME = False
#Eating apples
elif head_coords == c.coords(BLOCK):
s.add_segment()
c.delete(BLOCK)
create_block()
#Self-eating
else:
for index in range(len(s.segments)-1):
if head_coords == c.coords(s.segments[index].instance):
IN_GAME = False
root.after(100, main)
# NOT IN_GAME -> stop game and print message
else:
c.create_text(WIDTH/2, HEIGHT/2,
text="GAME OVER!",
font="Arial 40",
fill="blue")
class Segment(object):
""" Single snake segment """
def __init__(self, x, y):
self.instance = c.create_rectangle(x, y,
x+SEG_SIZE, y+SEG_SIZE,
fill="black")
class Snake(object):
""" Simple Snake class """
def __init__(self, segments):
self.segments = segments
#possible moves
self.mapping = {"Down": (0, 1), "Right": (1, 0),
"Up": (0, -1), "Left": (-1, 0)}
#initial movement direction
self.vector = self.mapping["Right"]
def move(self):
""" Moves the snake with the specified vector """
for index in range(len(self.segments)-1):
segment = self.segments[index].instance
x1, y1, x2, y2 = c.coords(self.segments[index+1].instance)
c.coords(segment, x1, y1, x2, y2)
x1, y1, x2, y2 = c.coords(self.segments[-2].instance)
c.coords(self.segments[-1].instance,
x1+self.vector[0]*SEG_SIZE, y1+self.vector[1]*SEG_SIZE,
x2+self.vector[0]*SEG_SIZE, y2+self.vector[1]*SEG_SIZE)
def add_segment(self):
""" Adds segment to the snake """
last_seg = c.coords(self.segments[0].instance)
x = last_seg[2] - SEG_SIZE
y = last_seg[3] - SEG_SIZE
self.segments.insert(0, Segment(x, y))
def change_direction(self, event):
""" Changes direction of snake """
if event.keysym in self.mapping:
self.vector = self.mapping[event.keysym]
#Setting up window
root = Tk()
root.title("Snake")
c = Canvas(root, width=WIDTH, height=HEIGHT)
c.grid()
# catch keypressing
c.focus_set()
#creating segments and snake
segments = [Segment(SEG_SIZE, SEG_SIZE),
Segment(SEG_SIZE*2, SEG_SIZE),
Segment(SEG_SIZE*3, SEG_SIZE)]
s = Snake(segments)
#Reaction when key is pressed
c.bind("<KeyPress>", s.change_direction)
#Quitting the game
create_block()
main()
root.mainloop()