我正在尝试使用gluLookAt()
这里有我的代码,试图将相机设置为无结果
这里的功能displaycone()
:
void displayCone(void)
{
glMatrixMode(GL_MODELVIEW);
// clear the drawing buffer.
glClear(GL_COLOR_BUFFER_BIT);
// clear the identity matrix.
glLoadIdentity();
// traslate the draw by z = -4.0
// Note this when you decrease z like -8.0 the drawing will looks far , or smaller.
glTranslatef(0.0,0.0,-4.5);
// Red color used to draw.
glColor3f(0.8, 0.2, 0.1);
// changing in transformation matrix.
// rotation about X axis
glRotatef(xRotated,1.0,0.0,0.0);
// rotation about Y axis
glRotatef(yRotated,0.0,1.0,0.0);
// rotation about Z axis
glRotatef(zRotated,0.0,0.0,1.0);
// scaling transfomation
glScalef(1.0,1.0,1.0);
// built-in (glut library) function , draw you a Cone.
// move the peak of the cone to the origin
glTranslatef(0.0, 0.0, -height);
glutSolidCone(base,height,slices,stacks);
// Flush buffers to screen
gluLookAt(3,3,3,0,0,-4.5,0,1,0);
glFlush();
// sawp buffers called because we are using double buffering
// glutSwapBuffers();
}
我的主语:
int main (int argc, char **argv)
{
glutInit(&argc, argv);
//double buffering used to avoid flickering problem in animation
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
// window size
glutInitWindowSize(400,350);
// create the window
glutCreateWindow("Cone Rotating Animation");
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
glClearColor(0.0,0.0,0.0,0.0);
//Assign the function used in events
glutDisplayFunc(displayCone);
glutReshapeFunc(reshapeCone);
glutIdleFunc(idleCone);
//Let start glut loop
glutMainLoop();
return 0;
}
函数idlecone
会更改xRotated
,yRotated
...的值并显示圆锥。有什么想法吗?
我很确定我不了解在正确的时间使用gluLookAt()
...
答案 0 :(得分:2)
gluLookAt
更改当前矩阵,类似于@RestControllerAdvice
public class GlobalExceptionHandler {
@ExceptionHandler(FeignException.class)
public String handleFeignStatusException(FeignException e, HttpServletResponse response) {
response.setStatus(e.status());
return "feignError";
}
}
或response.getOutputStream().write(e.content());
。
该操作定义了一个转换矩阵,并将当前矩阵乘以新的转换矩阵。
glTranslatef
必须在glRotatef
之前调用,例如:
gluLookAt