using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[AddComponentMenu("Camera-Control/Mouse Look")]
public class MouseLook : MonoBehaviour
{
public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 }
public RotationAxes axes = RotationAxes.MouseXAndY;
public float sensitivityX = 15F;
public float sensitivityY = 15F;
public float minimumX = -360F;
public float maximumX = 360F;
public float minimumY = -60F;
public float maximumY = 60F;
float rotationY = 0F;
void Update()
{
if (axes == RotationAxes.MouseXAndY)
{
float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);
transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);
}
else if (axes == RotationAxes.MouseX)
{
transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
}
else
{
rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);
transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
}
}
void Start()
{
//if(!networkView.isMine)
//enabled = false;
// Make the rigid body not change rotation
//if (rigidbody)
//rigidbody.freezeRotation = true;
}
}
我使用脚本来用鼠标旋转相机,并且希望将其转换为触摸方式。我希望我的相机仅在触摸屏幕时旋转。该游戏具有第一个玩家控制器。请帮我把它做成触摸屏
答案 0 :(得分:0)
获取第一个Touch
,然后使用touch.deltaPosition
查找自上次更新以来触摸已移动了多少。然后,您可以根据屏幕大小和灵敏度进行缩放。
void Update()
{
if(Input.touchCount > 0) {
Touch touch = Input.GetTouch(0);
float turnAngleChange = (touch.deltaPosition.x / Screen.width) * sensitivityX;
float pitchAngleChange = (touch.deltaPosition.y / Screen.height) * sensitivityY;
// Handle any pitch rotation
if (axes == RotationAxes.MouseXAndY || axes == RotationAxes.MouseY) {
rotationY = Mathf.Clamp(rotationY+pitchAngleChange, minimumY, maximumY);
transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0f));
}
// Handle any turn rotation
if (axes == RotationAxes.MouseXAndY || axes == RotationAxes.MouseX) {
transform.Rotate(0f, turnAngleChange , 0f);
}
}
}
作为旁注,即使俯仰旋转实际上是沿rotationY
轴的旋转,也可以称之为俯仰旋转x
,反之亦然。