I have a character blueprint with a spring arm. The blueprint does not have a camera. It's my understanding that the player camera manager brings its own camera and will use it, which I do see happening when I run the project. The camera is attaching at the origin, though, and not on the spring arm.
Is there a way to tell the player camera manager to attach to the spring arm, instead?
答案 0 :(得分:0)
要获取所需的附件,您可能只想使用UCameraComponent,并确保它是附件层次结构中SpringArm的子代。