using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainGame : MonoBehaviour
{
public float speed;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved)
{
Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;
transform.Translate(-touchDeltaPosition.x * speed, -touchDeltaPosition.y * speed, 0);
}
}
}
我制作了3D游戏,我希望我的相机保持在固定位置并旋转,这是我使用的脚本。我需要添加什么才能固定相机并旋转?