拍摄延迟(Unity和C#)

时间:2019-05-08 16:51:18

标签: c# unity3d game-development

我正在Unity中进行拍摄,我想要做些延迟,例如:能够每0.5秒拍摄一次。检查脚本,我希望我的子弹预制板在延迟0.5秒后出现(实例化)。

private Rigidbody2D rb2d;
private float h = 0.0f;
public float Speed;
public Transform firePoint;
public GameObject bulletPrefab;


    // Start is called before the first frame update
void Start()
{
    rb2d = GetComponent<Rigidbody2D>();

}

// Update is called once per frame
void Update()
{
    h = Input.GetAxisRaw("Horizontal");
    if (h != 0.0f)
    {
        rb2d.velocity = new Vector2(h * Speed, rb2d.velocity.y);
    }
    if (h == 0.0f)
    {
        rb2d.velocity = new Vector2(0, rb2d.velocity.y);

    }

    if (Input.GetKeyDown(KeyCode.Space))
    {
        Shoot();
    }
}


void Shoot()
{
    Instantiate(bulletPrefab, firePoint.position, firePoint.rotation);
}

1 个答案:

答案 0 :(得分:2)

这应该会带您正确的方向,当然,这只是做到这一点的方法之一。

您可以更改fireDelay来改变射速。

private Rigidbody2D rb2d;
private float h = 0.0f;
public float Speed;
public Transform firePoint;
public GameObject bulletPrefab;

float fireElapsedTime = 0;
public float fireDelay = 0.2f;


    // Start is called before the first frame update
void Start()
{
    rb2d = GetComponent<Rigidbody2D>();

}

// Update is called once per frame
void Update()
{
    h = Input.GetAxisRaw("Horizontal");
    if (h != 0.0f)
    {
        rb2d.velocity = new Vector2(h * Speed, rb2d.velocity.y);
    }
    if (h == 0.0f)
    {
        rb2d.velocity = new Vector2(0, rb2d.velocity.y);

    }

    fireElapsedTime += Time.deltaTime;

    if (Input.GetKeyDown(KeyCode.Space) && fireElapsedTime >= fireDelay)
    {
        fireElapsedTime = 0;
        Shoot();
    }
}


void Shoot()
{
    Instantiate(bulletPrefab, firePoint.position, firePoint.rotation);
}