我正在Unity中进行拍摄,我想要做些延迟,例如:能够每0.5秒拍摄一次。检查脚本,我希望我的子弹预制板在延迟0.5秒后出现(实例化)。
private Rigidbody2D rb2d;
private float h = 0.0f;
public float Speed;
public Transform firePoint;
public GameObject bulletPrefab;
// Start is called before the first frame update
void Start()
{
rb2d = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
h = Input.GetAxisRaw("Horizontal");
if (h != 0.0f)
{
rb2d.velocity = new Vector2(h * Speed, rb2d.velocity.y);
}
if (h == 0.0f)
{
rb2d.velocity = new Vector2(0, rb2d.velocity.y);
}
if (Input.GetKeyDown(KeyCode.Space))
{
Shoot();
}
}
void Shoot()
{
Instantiate(bulletPrefab, firePoint.position, firePoint.rotation);
}
答案 0 :(得分:2)
这应该会带您正确的方向,当然,这只是做到这一点的方法之一。
您可以更改fireDelay
来改变射速。
private Rigidbody2D rb2d;
private float h = 0.0f;
public float Speed;
public Transform firePoint;
public GameObject bulletPrefab;
float fireElapsedTime = 0;
public float fireDelay = 0.2f;
// Start is called before the first frame update
void Start()
{
rb2d = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
h = Input.GetAxisRaw("Horizontal");
if (h != 0.0f)
{
rb2d.velocity = new Vector2(h * Speed, rb2d.velocity.y);
}
if (h == 0.0f)
{
rb2d.velocity = new Vector2(0, rb2d.velocity.y);
}
fireElapsedTime += Time.deltaTime;
if (Input.GetKeyDown(KeyCode.Space) && fireElapsedTime >= fireDelay)
{
fireElapsedTime = 0;
Shoot();
}
}
void Shoot()
{
Instantiate(bulletPrefab, firePoint.position, firePoint.rotation);
}