我是Unity的新手,在过去没有使用Unity之前,我从未在C#中编码。我所知道的只是Java和Python。我从高中毕业后就认识Java,现在我是大学二年级学生。我做了我的项目,其中包括我的人性,应该用12只美洲虎射击子弹。我已经从Unity给我们的2d UFO示例中实现了所有这些。我的子弹有一张照片。我真的不知道如何实施子弹。我被要求将子弹射向两个方向。我通过学习如何基本拍摄(一个方向)逐渐开始。我引用了这个链接并将其添加到我的程序中,在添加项目符号代码后它将无法编译。我按照网站的说法在Unity程序中创建了一个球体,并将图像设置为png项目符号。
https://unity3d.com/learn/tutorials/temas/multiplayer-networking/shooting-single-player
现在这是我的代码。我顺便下载了Unity的免费最新版本。顺便说一句,我的游戏是2D游戏。这只是漫画。
using UnityEngine;
using System.Collections;
public class CompleteCameraController : MonoBehaviour {
public GameObject player; //Public variable to store a reference to the player game object
private Vector3 offset; //Private variable to store the offset distance between the player and camera
// Use this for initialization
void Start ()
{
//Calculate and store the offset value by getting the distance between the player's position and camera's position.
offset = transform.position - player.transform.position;
}
// LateUpdate is called after Update each frame
void LateUpdate ()
{
// Set the position of the camera's transform to be the same as the player's, but offset by the calculated offset distance.
transform.position = player.transform.position + offset;
}
}
其他课程
public IHttpActionResult GetFilter()
{
var userFilters = new List<Filter>()
{
new Filter { PropertyName = "Username" ,
Operation = Op .Equals, Value = "Karan" },
};
var productfilter = new List<Filter>()
{
new Filter { PropertyName = "Name" ,
Operation = Op .Equals, Value = "Test product" }
};
Func<User, bool> deleg = x => true;
Func<Product, bool> delegProduct = x => true;
if (userFilters.Count > 0)
{
deleg = ExpressionBuilder.GetExpression<User>(userFilters).Compile();
}
if (productfilter.Count > 0)
{
delegProduct = ExpressionBuilder.GetExpression<Product>(productfilter).Compile();
}
var resultt = _localmarketEntities.Users.Where(deleg)
.Select(x => new
{
x.Id,
x.Username,
Product = x.Products.Where(delegProduct).Select(y => new
{
y.Id,
y.Name
}).ToList()
})
.ToList();
return Ok(resultt);
}