我想在按下" P"时让我的角色拍摄。我已经创建了一个名为shoot的触发器,并且在动画师状态机中,已经获得了来自空闲动画的拍摄动画。无论我尝试过什么,"拍摄"按下" p"时动画拒绝播放。我的"跑步"包含来自idle-> run的动画混合树的参数在按下D或A时完美无瑕地工作,但是,每当我按P,不想拍摄,只是保持空闲状态。我有什么想法吗?
提前谢谢
编辑: 动画师形象
http://i60.tinypic.com/i6kq9t.png
using UnityEngine;
using System.Collections;
public class NewSoldier : MonoBehaviour {
Animator animator;
bool Shoot;
float Running = 0.08f;
// Use this for initialization
void Start () {
//float Run;
animator = GetComponent<Animator>();
}
// Update is called once per frame
void Update () {
float speed = Input.GetAxis ("Horizontal");
if (Input.GetKey ("d")) {
this.transform.Translate (Input.GetAxis ("Vertical"), 0, Running);
transform.rotation = Quaternion.Euler (0, 90, 0);
animator.SetFloat ("Run", Mathf.Abs (speed));
}
else if (Input.GetKey ("a"))
{
this.transform.Translate (Input.GetAxis ("Vertical"), 0, Running);
transform.rotation = Quaternion.Euler (0, -90, 0);
animator.SetFloat ("Run", Mathf.Abs (-(speed)));
}
else if (Input.GetKeyDown ("p"))
{
animator.SetBool("Shoot", true);
animator.SetTrigger ("Shoot");
}
else
{
bool Shoot = false;
animator.SetFloat ("Run", Mathf.Abs(speed));
}
}
}
答案 0 :(得分:0)
您在动画树上设置了什么事件去拍摄动画? 它可以是很多东西:
如果你能给我们看一张树的印刷品,那就太好了。另外,我是按a或d,它不会拍摄