嗨,我正在使用canvas和base64字符串调整图像大小并压缩图像
这是完整的代码
function preview_image(event)
{
var fileReader = new FileReader();
fileReader.onload = function (event)
{
var image = new Image();
image.onload=function()
{
var canvas=document.createElement("canvas");
var context=canvas.getContext("2d");
canvas.width=600;
canvas.height=canvas.width*image.height/image.width; /*For Aspect ratio*/
context.rotate(90 * Math.PI/180); // rotate by 90 degrees
context.drawImage(image,0,0,image.width,image.height,0,0,canvas.width,canvas.height);
var jpgurl=canvas.toDataURL('image/jpeg', 0.5);
}
};
}
我想将图像旋转90度,但是在使用jpgurl创建图像之后,输出图像仍然没有旋转并且空白
答案 0 :(得分:1)
旋转的图像不在屏幕上。如果要围绕图像中心旋转图像,请尝试以下操作:
function preview_image(event)
{
var fileReader = new FileReader();
fileReader.onload = function (event)
{
var image = new Image();
image.onload=function()
{
var canvas=document.createElement("canvas");
var context=canvas.getContext("2d");
canvas.width=600;
canvas.height=canvas.width*image.height/image.width; /*For Aspect ratio*/
// First move the origin (0,0) to the middle of the canvas
context.translate(canvas.width/2, canvas.height/2)
context.rotate(90 * Math.PI/180); // rotate by 90 degrees
// And also draw the Image centered on the origin
context.drawImage(image, -image.width/2, -image.height/2, image.width/2, image.height/2, 0, 0, canvas.width, canvas.height);
var jpgurl=canvas.toDataURL('image/jpeg', 0.5);
}
};
}
有两个更改:
1)在旋转画布之前平移原点
context.translate(canvas.width/2, canvas.height/2)
2)绘制图像,使其中心位于原点上方。
context.drawImage(image, -image.width/2, -image.height/2,
image.width/2, image.height/2, 0, 0, canvas.width, canvas.height);
请记住,画布将保持旋转,并且其原点将位于其中心。如果想返回,可以在context.save()
之前放置translate
,在context.restore()
之后放置drawImage