旋转+缩放图像

时间:2013-07-02 12:48:57

标签: jquery canvas rotation html5-canvas zoom

我需要三个基本功能来操作图像:

  1. 旋转图像;
  2. 缩放图像;
  3. 移动图片。
  4. 我现在正在尝试缩放图片,但是如果我已经旋转它,它必须保留旋转的图像。

    我需要用鼠标移动图像,同时保持缩放功能,旋转时旋转。

    jQuery('#zoom').click(function(){
      element.clearRect(0, 0, canvas.width, canvas.height);
      larguraNova = ( canvasWidth + (escalaPixel * valorZoom) );
      if(larguraNova > canvasWidth){
        /* passo a nova largura que é igual a altura */
        novosDadosWH = larguraNova;
        novosDadosTRBL = ( ( larguraNova - canvasWidth ) / 2 ) ;
      } else {
        /* passo o valor original */
        novosDadosH = novosDadosW = canvasWidth;
      }
    });
    

    Fiddle

3 个答案:

答案 0 :(得分:8)

请参阅此处了解一些允许缩放和保持旋转的更改:

<强> Modified fiddle

您不需要使用保存/恢复,因为您不断更改缩放和旋转。让他们积累。好的,我错过了你想要翻译画布。在这种情况下,累积会很复杂,所以在这种情况下,请使用保存和恢复:)

但是,您可以重构代码,以便在一个位置旋转和缩放并移动鼠标移动事件。

将翻译移动到全局(或者像这里一样,移动到通常处于全局的图像加载),这样你就有了一个中心起点。

进行了以下修改(参见上面更新的小提琴):

// set delta for zoom and keep track of current zoom
var zoomDelta = 0.1;
var currentScale = 1;

// set delta for rotation and keep of current rotation
var currentAngle = 0;
var startX, startY, isDown = false;

简化加载(我建议在window.onload上执行此操作):

jQuery('#carregar').click(function () {
    element.translate(canvas.width / 2, canvas.height / 2);

    // the new refactored function common to all steps
    drawImage();

    jQuery('#canvas').attr('data-girar', 0);
    this.disabled = true;
});

旋转功能现在缩减为:

jQuery('#giraresq').click(function () {
    angleInDegrees = 90;
    currentAngle += angleInDegrees;
    drawImage()
});

jQuery('#girardir').click(function () {
    angleInDegrees = -90;
    currentAngle += angleInDegrees;
    drawImage()
});

缩放功能:

jQuery('#zoomIn').click(function () {
    currentScale += zoomDelta;
    drawImage()
});
jQuery('#zoomOut').click(function () {
    currentScale -= zoomDelta;
    drawImage();
});

要移动画布,我们需要跟踪鼠标向下,向上和移动:

canvas.onmousedown = function (e) {
    var pos = getMousePos(canvas, e);
    startX = pos.x;  // store current position
    startY = pos.y;

    isDown = true;   // mark that we are in move operation
}

canvas.onmousemove = function (e) {
    if (isDown === true) {
        var pos = getMousePos(canvas, e);
        var x = pos.x;
        var y = pos.y;

        // translate difference from now and start
        element.translate(x - startX, y - startY);
        drawImage();

        // update start positions for next loop
        startX = x;
        startY = y;
    }
}

// reset move operation status
canvas.onmouseup = function (e) {
    isDown = false;
}

重构函数现在可以完成所有清除,旋转和缩放:

function drawImage() {
    clear();

    element.save(); // as we now keep track ourselves of angle/zoom due to
                    // translation, we can use save/restore

    element.scale(currentScale, currentScale);
    element.rotate(currentAngle * Math.PI / 180);
    element.drawImage(image, -image.width * 0.5, -image.width * 0.5);

    element.restore();
}

答案 1 :(得分:0)

查看Canvas 2D API的reference。有zooming (scale), translateing (moving origo)rotating可用的方法。您所要做的就是将这些方法应用于画布的2D上下文:

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
// Rotate the image 45 degrees
ctx.rotate(45 * (Math.PI/180));
// Move it 20 px to the left
ctx.translate(-20, 0);
// Then zoom in by 50%
ctz.scale(1.5, 1.5);

答案 2 :(得分:0)

Try this您可以使用缩放功能来实现缩放功能。