为什么玩家从不改变步行速度而从不改变动画?

时间:2019-04-16 16:51:07

标签: c# unity3d

主要问题是,它永远不会进入10或5的任何距离条件。玩家只是不断走动。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AnimatorController : MonoBehaviour
{
    public Animator anim;
    public float movingSpeed = 1f;
    public bool slowDown = false;
    public float rotationSpeed;

    private bool startWaitingAnim = true;
    private bool endRot = false;
    private Vector3 originalPos;

    // Start is called before the first frame update
    void Start()
    {
        originalPos = anim.transform.position;
        anim.SetFloat("Walking Speed", movingSpeed);
    }

    // Update is called once per frame
    void Update()
    {
        float distanceFromTarget = Vector3.Distance(originalPos, new Vector3(anim.transform.position.x, anim.transform.position.y, anim.transform.position.z + 10));           

        if (slowDown)
        {
            if (distanceFromTarget < 10)
            {
                float speed = (distanceFromTarget / 10);

                anim.SetFloat("Walking Speed", speed);
            }
        }

        if (distanceFromTarget < 5f)
        {
            anim.SetBool("Idle", true);

            if (startWaitingAnim == true)
            {
                StartCoroutine(WaitForAnimation());
                startWaitingAnim = false;
            }

            anim.SetBool("Rifle Aiming Idle", true);
            anim.SetBool("Rifle Aiming Idle", true);
            if (!endRot)
            {
                Quaternion goalRotation = Quaternion.Euler(0f, 0f, 0f);
                float angleToGoal = Quaternion.Angle(goalRotation, anim.transform.localRotation);
                float angleThisFrame = Mathf.Min(angleToGoal, rotationSpeed * Time.deltaTime);

                // use axis of Vector3.down to keep angles positive for ease of use
                anim.transform.Rotate(Vector3.up, angleThisFrame);

                // We end if we rotated the remaining amount.
                endRot = (angleThisFrame == angleToGoal);
            }
        }
    }

    bool waitinganimation = false;
    IEnumerator WaitForAnimation()
    {
        yield return new WaitForSeconds(3);
        waitinganimation = true;
    }
}

我试图在条件上设置一个断点:

if (distanceFromTarget < 10)

但是它永远都不会停在那里,永远不会到达那里,也永远不会在其中执行代码。 如果距离小于5,则不要进入第二个条件。

检查员的脚本截图:

Inspector

动画师的屏幕截图:

Animator

0 个答案:

没有答案