这是一个概念问题,请加以警告。
我有正确的动画工作,我循环遍历图像数组,在适当的时候显示它们。 我唯一的问题是让迭代速度变慢(现在图像以28 FPS变化,速度太快)。我不是在寻找特定的代码,只是一般的想法,然后我会弄清楚如何实现它。
import pygame
import os
import sys
import time
import random
cameraX, cameraY = (0,0)
width, height = 600, 400
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Frigid Development")
sprite_list = pygame.sprite.Group()
clock = pygame.time.Clock()
tileSize = 32
class Player(pygame.sprite.Sprite):
def __init__(self, cameraX, cameraY):
pygame.sprite.Sprite.__init__(self)
self.images = [pygame.image.load("C:\Users\Software Development\Desktop\Test00.png"), pygame.image.load("C:\Users\Software Development\Desktop\Test01.png"), pygame.image.load("C:\Users\Software Development\Desktop\Test02.png")]
self.index = 0
self.image = self.images[self.index]
self.rect = self.images[self.index].get_rect()
self.rect.x, self.rect.y, = 200, 300
def update(self):
isint = isinstance(self.index, (int, long))
if self.index < 0 and isint:
self.index = 2
if self.index >= len(self.images) and isint:
self.index = 0
if isint:
self.image = self.images[self.index]
self.rect.x, self.rect.y = (self.rect.x - cameraX), (self.rect.y - cameraY)
screen.blit(self.image, (self.rect.x, self.rect.y))
else:
pass
class MapControl(object):
def __init__(self, cameraX, cameraY):
self.tile_dict = {0: pygame.image.load("C:\Users\Software Development\Desktop\Tile00.png"), 1: pygame.image.load("C:\Users\Software Development\Desktop\Tile01.png")}
self.tileX = 0
self.tileY = 0
def LoadMap(self, map, cameraX, cameraY):
self.tileX = cameraX
self.tileY = cameraY
for x in map:
for tile in x:
if tile == '0':
screen.blit(self.tile_dict[0], (self.tileX, self.tileY))
self.tileX = self.tileX+32
if tile == '1':
screen.blit(self.tile_dict[1], (self.tileX, self.tileY))
self.tileX = self.tileX+32
if tile == '\n':
self.tileX = cameraX
self.tileY += 32
self.tileX = cameraX
self.tileY = cameraY
def CalcMapBorders(self, map):
self.length = 0
self.count = 0
i = True
while i:
for ba in map:
with open('C:\Users\Software Development\Desktop\Map00L0.txt', 'r') as f:
for line in f:
self.length += 1
self.count = len(list(line.strip('\n')))
i = False
file = open('C:\Users\Software Development\Desktop\Map00L0.txt', 'r')
map00ly0 = list(file.read())
map = [map00ly0]
def Loop(screen, map, cameraX, cameraY):
cameraX, cameraY = 0,0
player = Player(cameraX, cameraY)
mapcontrol = MapControl(cameraX, cameraY)
while True:
sprite_list.add(player)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
key = pygame.key.get_pressed()
if key[pygame.K_RIGHT]:
player.rect.x += 3
if key[pygame.K_LEFT]:
player.rect.x -= 3
if not key[pygame.K_UP] and not key[pygame.K_DOWN]:
player.index = 0
if key[pygame.K_DOWN]:
player.rect.y += 3
player.index -= 1
if key[pygame.K_UP]:
player.rect.y -= 3
player.index += 1
screen.fill((0,0,0))
mapcontrol.CalcMapBorders(map)
mapcontrol.LoadMap(map, cameraX, cameraY)
if player.rect.y > height - 15:
player.rect.y -= 3
cameraY -= 3
if player.rect.y < 0:
player.rect.y += 3
cameraY += 3
if player.rect.x > width - 15:
player.rect.x -= 3
cameraX -= 3
if player.rect.x < 0:
player.rect.x += 3
cameraX += 3
if player.rect.y < cameraY:
cameraY -= 3
if player.rect.x < cameraX:
cameraX -= 3
if player.rect.y > (cameraY + (mapcontrol.length*32) - 20):
cameraY += 3
if player.rect.x > (cameraX + (mapcontrol.count*32) - 20):
cameraX += 3
sprite_list.update()
sprite_list.draw(screen)
pygame.display.update()
clock.tick(29)
Loop(screen, map, cameraX, cameraY)
为了清晰而编辑。
答案 0 :(得分:2)
如果你想让游戏以更高的FPS运行但是以任何你想要的速度运行动画,你必须根据经过的时间计算要使用的帧。
举一个简单的例子,假设你的步行动画中有10帧,一步应该持续1秒。然后你只需在经过0.1秒后改变行走精灵上的帧。