我正在尝试扩展UnityPlayerActivity。我正在使用android studio 3.2.1。我从统一复制了classes.jar到我的android studio项目中的libs文件夹中。我已将其添加为库。现在的问题是,当我打开我的应用程序时,它立即关闭。我认为我的gradle可能出了点问题,但我不知道如何解决。它也可能是软件包的名称。我不确定它们是否需要相同,但是我的android项目当前的软件包名称不同于我的unity项目。我之前从未扩展过UnityPlayerActivity,所以我确定我缺少简单的东西。
这是我的礼物:
apply plugin: 'com.android.library'
android {
compileSdkVersion 27
defaultConfig {
minSdkVersion 16
targetSdkVersion 27
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
lintOptions { abortOnError false }
}
dependencies {
implementation fileTree(include: ['*.jar'], dir: 'libs')
testImplementation 'junit:junit:4.12'
androidTestImplementation 'com.android.support.test:runner:1.0.2'
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'
implementation files('libs/classes.jar')
}
task deleteOldJar(type: Delete) { delete 'libs/LRA2n1Activity.jar' }
task exportJar(type: Copy) { from('build/intermediates/intermediate-
jars/release/') into('libs/') include('classes.jar')
rename('classes.jar', 'LRA2n1Activity.jar') }
这是我的清单:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.Immersion.LRA2n1"
xmlns:tools="http://schemas.android.com/tools"
android:installLocation="preferExternal">
<supports-screens android:smallScreens="true" android:normalScreens="true"
android:largeScreens="true" android:xlargeScreens="true"
android:anyDensity="true" />
<application android:theme="@style/UnityThemeSelector"
android:icon="@mipmap/app_icon" android:label="@string/app_name"
android:isGame="true" android:banner="@drawable/app_banner">
<activity android:label="@string/app_name"
android:screenOrientation="fullSensor" android:launchMode="singleTask"
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density" android:hardwareAccelerated="false" android:name=".LRA2n1Activity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
<meta-data android:name="unity.build-id" android:value="aeaded6f-49da-43d8-8b73-64c29a199a12" />
<meta-data android:name="unity.splash-mode" android:value="0" />
<meta-data android:name="unity.splash-enable" android:value="True" />
</application>
<uses-feature android:glEsVersion="0x00020000" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
</manifest>
任何人和所有帮助将不胜感激。